Fixed VESA scrolling bug
[tpg/acess2.git] / Modules / Display / VESA / main.c
index 1d803fb..e625c57 100644 (file)
@@ -2,7 +2,7 @@
  * AcessOS 1\r
  * Video BIOS Extensions (Vesa) Driver\r
  */\r
-#define DEBUG  1\r
+#define DEBUG  0\r
 #define VERSION        0x100\r
 \r
 #include <acess.h>\r
@@ -15,6 +15,7 @@
 \r
 // === CONSTANTS ===\r
 #define        FLAG_LFB        0x1\r
+#define VESA_DEFAULT_FRAMEBUFFER       (KERNEL_BASE|0xA0000)\r
 \r
 // === PROTOTYPES ===\r
  int   Vesa_Install(char **Arguments);\r
@@ -40,7 +41,7 @@ tVM8086       *gpVesa_BiosState;
  int   giVesaCurrentMode = 0;\r
  int   giVesaCurrentFormat = VIDEO_BUFFMT_TEXT;\r
  int   giVesaDriverId = -1;\r
-char   *gVesaFramebuffer = (void*)0xC00A0000;\r
+char   *gpVesa_Framebuffer = (void*)VESA_DEFAULT_FRAMEBUFFER;\r
 tVesa_Mode     *gVesa_Modes;\r
  int   giVesaModeCount = 0;\r
  int   giVesaPageCount = 0;\r
@@ -67,11 +68,11 @@ int Vesa_Install(char **Arguments)
        // Call Interrupt\r
        VM8086_Int(gpVesa_BiosState, 0x10);\r
        if(gpVesa_BiosState->AX != 0x004F) {\r
-               Log_Warning("Vesa", "Vesa_Install - VESA/VBE Unsupported (AX = 0x%x)\n", gpVesa_BiosState->AX);\r
+               Log_Warning("VESA", "Vesa_Install - VESA/VBE Unsupported (AX = 0x%x)\n", gpVesa_BiosState->AX);\r
                return MODULE_ERR_NOTNEEDED;\r
        }\r
        \r
-       Log_Debug("Vesa", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
+       Log_Debug("VESA", "info->VideoModes = %04x:%04x", info->VideoModes.seg, info->VideoModes.ofs);\r
        modes = (Uint16 *) VM8086_GetPointer(gpVesa_BiosState, info->VideoModes.seg, info->VideoModes.ofs);\r
        \r
        // Read Modes\r
@@ -115,7 +116,7 @@ int Vesa_Install(char **Arguments)
                gVesa_Modes[i].bpp = modeinfo->bpp;\r
                \r
                #if DEBUG\r
-               Log_Log("Vesa", "0x%x - %ix%ix%i",\r
+               Log_Log("VESA", "0x%x - %ix%ix%i",\r
                        gVesa_Modes[i].code, gVesa_Modes[i].width, gVesa_Modes[i].height, gVesa_Modes[i].bpp);\r
                #endif\r
        }\r
@@ -157,21 +158,24 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                tVT_Char        *chars = Buffer;\r
                 int    rem;\r
                \r
+               Length /= sizeof(tVT_Char);\r
+               Offset /= sizeof(tVT_Char);\r
+               \r
                if( giVesaCurrentFormat != VIDEO_BUFFMT_TEXT ) {\r
                        Log_Warning("VESA", "Vesa_Write - Mode 0 is not framebuffer");\r
                        LEAVE('i', -1);\r
                        return -1;\r
                }\r
                \r
-               if( Offset + Length > 25*80*sizeof(tVT_Char) ) {\r
+               if( Offset + Length > 25*80 ) {\r
                        Log_Warning("VESA", "Vesa_Write - Framebuffer Overflow");\r
                        LEAVE('i', 0);\r
                        return 0;\r
                }\r
                \r
-               fb += 2*(Offset/sizeof(tVT_Char));\r
+               fb += 2*Offset;\r
                LOG("fb = %p", fb);\r
-               for(rem = Length / sizeof(tVT_Char); rem --; fb ++, chars++)\r
+               for(rem = Length; rem --; fb ++, chars++)\r
                {\r
                        if( chars->Ch < 0x80 )\r
                                *fb = chars->Ch & 0x7F;\r
@@ -189,7 +193,6 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                        //LOG("%08x (%03x,%03x) = %04x",\r
                        //      chars->Ch, chars->BGCol, chars->FGCol, *fb);\r
                }\r
-               Length /= sizeof(tVT_Char);\r
                Length *= sizeof(tVT_Char);\r
                LEAVE('X', Length);\r
                return Length;\r
@@ -207,53 +210,63 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
        case VIDEO_BUFFMT_TEXT:\r
                {\r
                tVT_Char        *chars = Buffer;\r
-                int    pitch = gVesa_Modes[giVesaCurrentMode].width * giVT_CharWidth;\r
+                int    pitch = gVesa_Modes[giVesaCurrentMode].width;\r
+                int    widthInChars;\r
                 int    x, y;\r
-               Uint32  *dest;\r
-                int    rem;\r
+               Uint32  *dest = (void*)gpVesa_Framebuffer;\r
+                int    i;\r
                \r
+               Length /= sizeof(tVT_Char);\r
                Offset /= sizeof(tVT_Char);\r
-               dest = (void*)gVesaFramebuffer;\r
+               \r
                LOG("gVesa_Modes[%i].width = %i", giVesaCurrentMode, gVesa_Modes[giVesaCurrentMode].width);\r
-               x = (Offset % (gVesa_Modes[giVesaCurrentMode].width/giVT_CharWidth)) * giVT_CharWidth;\r
-               y = (Offset / (gVesa_Modes[giVesaCurrentMode].width/giVT_CharWidth)) * giVT_CharHeight;\r
-               LOG("(x,y) = (%i,%i)", x, y);\r
+               widthInChars = gVesa_Modes[giVesaCurrentMode].width/giVT_CharWidth;\r
+               x = Offset % widthInChars;\r
+               y = Offset / widthInChars;\r
+               LOG("(x,y) = (%i,%i) = [%i,%i]", x, y, x * giVT_CharWidth, y * giVT_CharHeight * pitch);\r
+               LOG("(w,h) = (%i,%i) = [%i,%i]",\r
+                       (int)(Length % widthInChars),\r
+                       (int)(Length / widthInChars),\r
+                       (int)((Length % widthInChars) * giVT_CharWidth),\r
+                       (int)((Length / widthInChars) * giVT_CharHeight * pitch)\r
+                       );\r
                \r
                // Sanity Check\r
-               if(y > gVesa_Modes[giVesaCurrentMode].height) {\r
+               if(y > gVesa_Modes[giVesaCurrentMode].height/giVT_CharHeight) {\r
                        LEAVE('i', 0);\r
                        return 0;\r
                }\r
                \r
-               dest += y * pitch;\r
+               dest += y * giVT_CharHeight * pitch;\r
                dest += x * giVT_CharWidth;\r
-               for( rem = Length / sizeof(tVT_Char); rem--; )\r
+               \r
+               LOG("dest = %p", dest);\r
+               \r
+               for( i = 0; i < Length; i++ )\r
                {\r
                        VT_Font_Render(\r
                                chars->Ch,\r
-                               dest, pitch,\r
+                               dest + x*giVT_CharWidth, pitch,\r
                                VT_Colour12to24(chars->BGCol),\r
                                VT_Colour12to24(chars->FGCol)\r
                                );\r
                        \r
-                       dest += giVT_CharWidth;\r
                        \r
                        chars ++;\r
-                       x += giVT_CharWidth;\r
-                       if( x >= pitch ) {\r
+                       x ++;\r
+                       if( x >= widthInChars ) {\r
                                x = 0;\r
-                               y += giVT_CharHeight;\r
-                               dest += pitch*(giVT_CharHeight-1);\r
+                               y ++;\r
+                               dest += pitch*giVT_CharHeight;\r
                        }\r
                }\r
-               Length /= sizeof(tVT_Char);\r
                Length *= sizeof(tVT_Char);\r
                }\r
                break;\r
        \r
        case VIDEO_BUFFMT_FRAMEBUFFER:\r
                {\r
-               Uint8   *destBuf = (Uint8*) ((Uint)gVesaFramebuffer + (Uint)Offset);\r
+               Uint8   *destBuf = (Uint8*) ((Uint)gpVesa_Framebuffer + (Uint)Offset);\r
                \r
                if(gVesa_Modes[giVesaCurrentMode].fbSize < Offset+Length)\r
                {\r
@@ -305,7 +318,10 @@ int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)
        \r
        case VIDEO_IOCTL_SETBUFFORMAT:\r
                ret = giVesaCurrentFormat;\r
-               if(Data)        giVesaCurrentFormat = *(int*)Data;\r
+               if(Data) {\r
+                       Log_Log("VESA", "Buffer mode to %i", *(int*)Data);\r
+                       giVesaCurrentFormat = *(int*)Data;\r
+               }\r
                return ret;\r
        \r
        case VIDEO_IOCTL_REQLFB:        // Request Linear Framebuffer\r
@@ -315,10 +331,8 @@ int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)
 }\r
 \r
 int Vesa_Int_SetMode(int mode)\r
-{      \r
-       #if DEBUG\r
-       Log("Vesa_Int_SetMode: (mode=%i)", mode);\r
-       #endif\r
+{\r
+       Log_Log("VESA", "Setting mode to %i", mode);\r
        \r
        // Sanity Check values\r
        if(mode < 0 || mode > giVesaModeCount)  return -1;\r
@@ -339,12 +353,13 @@ int Vesa_Int_SetMode(int mode)
        VM8086_Int(gpVesa_BiosState, 0x10);\r
        \r
        // Map Framebuffer\r
-       MM_UnmapHWPages((tVAddr)gVesaFramebuffer, giVesaPageCount);\r
+       if( (tVAddr)gpVesa_Framebuffer != VESA_DEFAULT_FRAMEBUFFER )\r
+               MM_UnmapHWPages((tVAddr)gpVesa_Framebuffer, giVesaPageCount);\r
        giVesaPageCount = (gVesa_Modes[mode].fbSize + 0xFFF) >> 12;\r
-       gVesaFramebuffer = (void*)MM_MapHWPages(gVesa_Modes[mode].framebuffer, giVesaPageCount);\r
+       gpVesa_Framebuffer = (void*)MM_MapHWPages(gVesa_Modes[mode].framebuffer, giVesaPageCount);\r
        \r
-       Log("Vesa", "Framebuffer (Phys) = 0x%x", gVesa_Modes[mode].framebuffer);\r
-       Log("Vesa", "Framebuffer (Virt) = 0x%x", gVesaFramebuffer);\r
+       Log_Log("VESA", "Framebuffer (Phys) = 0x%x", gVesa_Modes[mode].framebuffer);\r
+       Log_Log("VESA", "Framebuffer (Virt) = 0x%x", gpVesa_Framebuffer);\r
        \r
        // Record Mode Set\r
        giVesaCurrentMode = mode;\r

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