Fixed a bug in the heap manager where if an exact match of the block is found, garbag...
[tpg/acess2.git] / Modules / Display / VESA / main.c
index 6929293..e87ca05 100644 (file)
@@ -38,6 +38,7 @@ tDevFS_Driver gVesa_DriverStruct = {
 tSpinlock      glVesa_Lock;\r
 tVM8086        *gpVesa_BiosState;\r
  int   giVesaCurrentMode = -1;\r
+ int   giVesaCurrentFormat = VIDEO_BUFFMT_TEXT;\r
  int   giVesaDriverId = -1;\r
 char   *gVesaFramebuffer = (void*)0xC00A0000;\r
 tVesa_Mode     *gVesa_Modes;\r
@@ -82,7 +83,7 @@ int Vesa_Install(char **Arguments)
        gVesa_Modes[0].height = 25;\r
        gVesa_Modes[0].bpp = 12;\r
        gVesa_Modes[0].code = 0x3;\r
-       gVesa_Modes[0].flags = VIDEO_FLAG_TEXT;\r
+       gVesa_Modes[0].flags = 1;\r
        gVesa_Modes[0].fbSize = 80*25*2;\r
        gVesa_Modes[0].framebuffer = 0xB8000;\r
        \r
@@ -153,6 +154,14 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
        {\r
                Uint8   *fb = (Uint8 *)(KERNEL_BASE|0xB8000);\r
                Uint32  *buf = Buffer;\r
+                int    rem;\r
+               \r
+               if( giVesaCurrentFormat != VIDEO_BUFFMT_TEXT ) {\r
+                       Log_Warning("VESA", "Vesa_Write - Mode 0 is not framebuffer");\r
+                       LEAVE('i', -1);\r
+                       return -1;\r
+               }\r
+               \r
                if( Offset + Length > 25*80*8 ) {\r
                        Log_Warning("VESA", "Vesa_Write - Framebuffer Overflow");\r
                        LEAVE('i', 0);\r
@@ -160,7 +169,7 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                }\r
                \r
                fb += 2*Offset;\r
-               for(; Length > 0; Length -= 8, fb += 2)\r
+               for(rem = Length / sizeof(tVT_Char); rem --; fb += 2)\r
                {\r
                        if( *buf < 0x80 )\r
                                *fb = *buf & 0x7F;\r
@@ -179,6 +188,10 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                        fb[1] |= (*buf & 0x007000) > 0x003000 ? 0x10 : 0;\r
                        buf ++;\r
                }\r
+               Length /= sizeof(tVT_Char);\r
+               Length *= sizeof(tVT_Char);\r
+               LEAVE('X', Length);\r
+               return Length;\r
        }\r
 \r
        if( gVesa_Modes[giVesaCurrentMode].framebuffer == 0 ) {\r
@@ -186,14 +199,80 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
                LEAVE('i', 0);\r
                return 0;\r
        }\r
-       if(gVesa_Modes[giVesaCurrentMode].fbSize < Offset+Length)\r
+       \r
+       // Text Mode\r
+       switch( giVesaCurrentFormat )\r
        {\r
-               Log_Warning("VESA", "Vesa_Write - Framebuffer Overflow");\r
-               LEAVE('i', 0);\r
-               return 0;\r
-       }\r
+       case VIDEO_BUFFMT_TEXT:\r
+               {\r
+               tVT_Char        *chars = Buffer;\r
+                int    pitch = gVesa_Modes[giVesaCurrentMode].width * giVT_CharWidth;\r
+                int    x, y;\r
+               Uint32  *dest;\r
+                int    rem;\r
+               \r
+               Offset /= sizeof(tVT_Char);\r
+               dest = (void*)gVesaFramebuffer;\r
+               x = (Offset % gVesa_Modes[giVesaCurrentMode].width) * giVT_CharWidth;\r
+               y = (Offset / gVesa_Modes[giVesaCurrentMode].width) * giVT_CharHeight;\r
+               \r
+               // Sanity Check\r
+               if(y > gVesa_Modes[giVesaCurrentMode].height) {\r
+                       LEAVE('i', 0);\r
+                       return 0;\r
+               }\r
+               \r
+               dest += y * pitch;\r
+               dest += x * giVT_CharWidth;\r
+               for( rem = Length / sizeof(tVT_Char); rem--; )\r
+               {\r
+                       VT_Font_Render(\r
+                               chars->Ch,\r
+                               dest, pitch,\r
+                               VT_Colour12to24(chars->BGCol),\r
+                               VT_Colour12to24(chars->FGCol)\r
+                               );\r
+                       \r
+                       dest += giVT_CharWidth;\r
+                       \r
+                       chars ++;\r
+                       x += giVT_CharWidth;\r
+                       if( x >= pitch ) {\r
+                               x = 0;\r
+                               y += giVT_CharHeight;\r
+                               dest += pitch*(giVT_CharHeight-1);\r
+                       }\r
+               }\r
+               Length /= sizeof(tVT_Char);\r
+               Length *= sizeof(tVT_Char);\r
+               }\r
+               break;\r
        \r
-       memcpy(gVesaFramebuffer + Offset, Buffer, Length);\r
+       case VIDEO_BUFFMT_FRAMEBUFFER:\r
+               {\r
+               Uint8   *destBuf = (Uint8*) ((Uint)gVesaFramebuffer + (Uint)Offset);\r
+               \r
+               if(gVesa_Modes[giVesaCurrentMode].fbSize < Offset+Length)\r
+               {\r
+                       Log_Warning("VESA", "Vesa_Write - Framebuffer Overflow");\r
+                       LEAVE('i', 0);\r
+                       return 0;\r
+               }\r
+               \r
+               LOG("buffer = %p", Buffer);\r
+               LOG("Updating Framebuffer (%p to %p)", destBuf, destBuf + (Uint)Length);\r
+               \r
+               \r
+               // Copy to Frambuffer\r
+               memcpy(destBuf, Buffer, Length);\r
+               \r
+               LOG("BGA Framebuffer updated");\r
+               }\r
+               break;\r
+       default:\r
+               LEAVE('i', -1);\r
+               return -1;\r
+       }\r
        \r
        LEAVE('X', Length);\r
        return Length;\r
@@ -205,6 +284,7 @@ Uint64 Vesa_Write(tVFS_Node *Node, Uint64 Offset, Uint64 Length, void *Buffer)
  */\r
 int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)\r
 {\r
+        int    ret;\r
        switch(ID)\r
        {\r
        case DRV_IOCTL_TYPE:    return DRV_TYPE_VIDEO;\r
@@ -220,6 +300,11 @@ int Vesa_Ioctl(tVFS_Node *Node, int ID, void *Data)
        case VIDEO_IOCTL_MODEINFO:\r
                return Vesa_Int_ModeInfo((tVideo_IOCtl_Mode*)Data);\r
        \r
+       case VIDEO_IOCTL_SETBUFFORMAT:\r
+               ret = giVesaCurrentFormat;\r
+               if(Data)        giVesaCurrentFormat = *(int*)Data;\r
+               return ret;\r
+       \r
        case VIDEO_IOCTL_REQLFB:        // Request Linear Framebuffer\r
                return 0;\r
        }\r
@@ -274,11 +359,6 @@ int Vesa_Int_FindMode(tVideo_IOCtl_Mode *data)
        \r
        ENTER("idata->width idata->height idata->bpp", data->width, data->height, data->bpp);\r
        \r
-       if(data->flags & VIDEO_FLAG_TEXT) {\r
-               LEAVE('i', 0);\r
-               return 0;\r
-       }\r
-       \r
        for(i=0;i<giVesaModeCount;i++)\r
        {\r
                LOG("Mode %i (%ix%ix%i)", i, gVesa_Modes[i].width, gVesa_Modes[i].height, gVesa_Modes[i].bpp);\r

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