// --- Listening Server
tVFS_Node *UDP_Server_Init(tInterface *Interface);
char *UDP_Server_ReadDir(tVFS_Node *Node, int ID);
-tVFS_Node *UDP_Server_FindDir(tVFS_Node *Node, char *Name);
+tVFS_Node *UDP_Server_FindDir(tVFS_Node *Node, const char *Name);
int UDP_Server_IOCtl(tVFS_Node *Node, int ID, void *Data);
void UDP_Server_Close(tVFS_Node *Node);
// --- Client Channels
/**
* \brief Take a string and find the channel
*/
-tVFS_Node *UDP_Server_FindDir(tVFS_Node *Node, char *Name)
+tVFS_Node *UDP_Server_FindDir(tVFS_Node *Node, const char *Name)
{
tUDPServer *srv = Node->ImplPtr;
tUDPChannel *chan;