// === CODE ===
int VFS_SelectNode(tVFS_Node *Node, int Type, tTime *Timeout, const char *Name)
{
+ tThread *us = Proc_GetCurThread();
+
+ int ret = 0;
+
+ Threads_ClearEvent(THREAD_EVENT_VFS);
+
+ if( Type & VFS_SELECT_READ ) {
+ Node->ReadThreads = (void*)us;
+ if(Node->DataAvaliable) ret |= VFS_SELECT_READ;
+ }
+ if( Type & VFS_SELECT_WRITE ) {
+ Node->WriteThreads = (void*)us;
+ if(!Node->BufferFull) ret |= VFS_SELECT_WRITE;
+ }
+ if( Type & VFS_SELECT_ERROR ) {
+ Node->ErrorThreads = (void*)us;
+ if(Node->ErrorOccurred) ret |= VFS_SELECT_ERROR;
+ }
- return 0;
+ if( !ret )
+ {
+ // TODO: Timeout
+ Threads_WaitEvents(THREAD_EVENT_VFS);
+ }
+
+ if( Type & VFS_SELECT_READ ) {
+ Node->ReadThreads = NULL;
+ if(Node->DataAvaliable) ret |= VFS_SELECT_READ;
+ }
+ if( Type & VFS_SELECT_WRITE ) {
+ Node->WriteThreads = NULL;
+ if(!Node->BufferFull) ret |= VFS_SELECT_WRITE;
+ }
+ if( Type & VFS_SELECT_ERROR ) {
+ Node->ErrorThreads = NULL;
+ if(Node->ErrorOccurred) ret |= VFS_SELECT_ERROR;
+ }
+ return ret;
}
int VFS_MarkAvaliable(tVFS_Node *Node, BOOL bAvail)
return 0;
}
+int VFS_MarkFull(tVFS_Node *Node, BOOL bError)
+{
+ Node->BufferFull = bError;
+ if( !Node->BufferFull && Node->WriteThreads )
+ Threads_PostEvent( (void*)Node->WriteThreads, THREAD_EVENT_VFS );
+ return 0;
+}
+
+
#if 0
int VFS_Open(const char *Path, Uint Flags)
{