Fixed compile issues in AxWin2 WM
[tpg/acess2.git] / Usermode / Applications / axwin2_src / WM / video.c
index fb08208..7e25360 100644 (file)
@@ -5,11 +5,13 @@
 #include "common.h"
 #include <acess/sys.h>
 #include <acess/devices/terminal.h>
+#include <image.h>
 
 // === PROTOTYPES ===
 void   Video_Setup(void);
 void   Video_Update(void);
 void   Video_FillRect(short X, short Y, short W, short H, uint32_t Color);
+void   Video_DrawRect(short X, short Y, short W, short H, uint32_t Color);
 
 // === GLOBALS ===
 
@@ -70,9 +72,101 @@ void Video_FillRect(short X, short Y, short W, short H, uint32_t Color)
 {
        uint32_t        *buf = gpScreenBuffer + Y*giScreenWidth + X;
        
+       _SysDebug("Video_FillRect: (X=%i, Y=%i, W=%i, H=%i, Color=%08x)",
+               X, Y, W, H, Color);
+       
+       if(W < 0 || X < 0 || X >= giScreenWidth)        return ;
+       if(X + W > giScreenWidth)       W = giScreenWidth - X;
+       
+       if(H < 0 || Y < 0 || Y >= giScreenHeight)       return ;
+       if(Y + H > giScreenHeight)      H = giScreenHeight - Y;
+       
        while( H -- )
        {
                memset32( buf, Color, W );
                buf += giScreenWidth;
        }
 }
+
+void Video_DrawRect(short X, short Y, short W, short H, uint32_t Color)
+{      
+       Video_FillRect(X, Y, W, 1, Color);
+       Video_FillRect(X, Y+H-1, W, 1, Color);
+       Video_FillRect(X, Y, 1, H, Color);
+       Video_FillRect(X+W-1, Y, 1, H, Color);
+}
+
+/**
+ * \brief Draw an image to the screen
+ * \todo Maybe have support for an offset in the image
+ */
+void Video_DrawImage(short X, short Y, short W, short H, tImage *Image)
+{
+        int    x, y;
+       uint8_t *buf = (uint8_t *)(gpScreenBuffer + Y*giScreenWidth + X);
+       uint8_t *data = Image->Data;
+       
+       // Bounds Check
+       if( X >= giScreenWidth )        return ;
+       if( Y >= giScreenHeight )       return ;
+       
+       // Wrap to image size
+       if( W > Image->Width )  W = Image->Width;
+       if( H > Image->Height ) H = Image->Height;
+       
+       // Wrap to screen size
+       if( X + W > giScreenWidth )     W = giScreenWidth - X;
+       if( Y + H > giScreenHeight )    H = giScreenHeight - Y;
+       
+       switch( Image->Format )
+       {
+       case IMGFMT_BGRA:
+               for( y = 0; y < H; y ++ )
+               {
+                        int    r, g, b, a;     // New
+                        int    or, og, ob;     // Original
+                       for( x = 0; x < W; x ++ ) {
+                               b = data[x*4+0]; g = data[x*4+1]; r = data[x*4+2]; a = data[x*4+3];
+                               if( a == 0 )    continue;       // 100% transparent
+                               ob = buf[x*4+0]; og = buf[x*4+1]; or = buf[x*4+2];
+                               // Handle Alpha
+                               switch(a)
+                               {
+                               // Transparent: Handled above
+                               // Solid
+                               case 0xFF:      break;
+                               // Half
+                               case 0x80:
+                                       r = (or + r) / 2;
+                                       g = (og + g) / 2;
+                                       b = (ob + b) / 2;
+                                       break;
+                               // General
+                               default:
+                                       r = (or * (255-a) + r * a) / 255;
+                                       g = (og * (255-a) + g * a) / 255;
+                                       b = (ob * (255-a) + b * a) / 255;
+                                       break;
+                               }
+                               buf[x*4+0] = b; buf[x*4+1] = g; buf[x*4+2] = r;
+                       }
+                       data += Image->Width * 4;
+                       buf += giScreenWidth * 4;
+               }
+               break;
+       
+       // RGB
+       case IMGFMT_RGB:
+               for( y = 0; y < H; y ++ )
+               {
+                       for( x = 0; x < W; x ++ ) {
+                               buf[x*4+0] = data[x*3+2];       // Blue
+                               buf[x*4+1] = data[x*3+1];       // Green
+                               buf[x*4+2] = data[x*3+0];       // Red
+                       }
+                       data += W * 3;
+                       buf += giScreenWidth * 4;
+               }
+               break;
+       }
+}

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