-
+/*
+ * Acess2 Window Manager (AxWin2)
+ */
#ifndef _WM_H_
#define _WM_H_
-typedef struct sElement
+#include <axwin2/axwin.h>
+#include "common.h"
+
+/**
+ * \brief Number of elements that can be owned by each application
+ */
+// TODO: Fine tune these values
+#define MAX_ELEMENTS_PER_APP 1024
+#define DEFAULT_ELEMENTS_PER_APP 128
+
+typedef struct sAxWin_Element tElement;
+typedef struct sMenuItem tMenuItem;
+typedef struct sWindow tWindow;
+typedef struct sApplication tApplication;
+
+struct sAxWin_Element
{
- int Type;
+ enum eElementTypes Type;
- struct sElement *Parent;
- struct sElement *FirstChild;
- struct sElement *LastChild;
- struct sElement *NextSibling;
+ // Element Tree
+ tElement *Parent;
+ tElement *FirstChild;
+ tElement *LastChild;
+ tElement *NextSibling;
+ // Application
+ tApplication *Owner; //!< Owning application
+ uint16_t ApplicationID; //!< Index into sApplication::EleIndex
+
+ // User modifiable attributes
short PaddingL, PaddingR;
short PaddingT, PaddingB;
short GapSize;
- short FixedWith; // Fixed Long Size attribute (height)
- short FixedCross; // Fixed Cross Size attribute (width)
+ uint32_t Flags;
+
+ short FixedWith; //!< Fixed lengthways Size attribute (height)
+ short FixedCross; //!< Fixed Cross Size attribute (width)
char *Text;
// -- Attributes maitained by the element code
// Not touched by the user
- short MinWith; // Minimum long size
- short MinCross; // Minimum cross size
- void *Data;
-
- uint32_t Flags;
+ short MinWith; //!< Minimum long size
+ short MinCross; //!< Minimum cross size
+ void *Data; //!< Per-type data
// -- Render Cache
short CachedX, CachedY;
short CachedW, CachedH;
char DebugName[];
-} tElement;
-
-typedef struct sTab
-{
- int Type; // Should be zero, allows a tab to be the parent of an element
-
- struct sElement *Parent;
- struct sElement *FirstChild;
- struct sElement *LastChild;
-
- char *Name;
-
- tElement *RootElement;
-} tTab;
+};
-typedef struct sApplication
+struct sMenuItem
{
- pid_t PID;
-
- int nTabs;
- tTab *Tabs;
-
- char Name[];
-} tApplication;
+ tMenuItem *Next;
+ int Flags;
+ int ID; //!< ID number sent to application
+ const char *Label;
+ const char *Right;
+ tMenuItem *FirstChild;
+};
-// === CONSTANTS ===
-enum eElementFlags
+struct sWindow
{
- /**
- * \brief Rendered
- *
- * If set, the element will be ignored in calculating sizes and
- * rendering.
- */
- ELEFLAG_NORENDER = 0x001,
- /**
- * \brief Element visibility
- *
- * If set, the element is not drawn (but still is used for size calculations)
- */
- ELEFLAG_INVISIBLE = 0x002,
+ int X, Y, W, H;
+ void *Icon;
- /**
- * \brief Position an element absulutely (ignored in size calcs)
- */
- ELEFLAG_ABSOLUTEPOS = 0x004,
+ tApplication *App;
- /**
- * \brief Fixed size element
- */
- ELEFLAG_FIXEDSIZE = 0x008,
+ tWindow *OrderNext; // Render order
- /**
- * \brief Element "orientation"
- *
- * Vertical means that the children of this element are stacked,
- * otherwise they list horizontally
- */
- ELEFLAG_VERTICAL = 0x010,// ELEFLAG_HORIZONTAL = 0x000,
- /**
- * \brief Action for text that overflows
- */
- ELEFLAG_WRAP = 0x020,// ELEFLAG_NOWRAP = 0x000,
- /**
- * \brief Cross size action
- *
- * If this flag is set, the element will only be as large (across
- * its parent) as is needed to encase the contents of the element.
- * Otherwise, the element will expand to fill all avaliable space.
- */
- ELEFLAG_NOEXPAND = 0x040,
+ tMenuItem *Menus;
- /**
- * \brief With (length) size action
- * If this flag is set, the element will only be as large as
- * is required along it's parent
- */
- ELEFLAG_NOSTRETCH = 0x080,
-
- /**
- * \brief Center alignment
- */
- ELEFLAG_ALIGN_CENTER= 0x100,
- /**
- * \brief Right/Bottom alignment
- *
- * If set, the element aligns to the end of avaliable space (instead
- * of the beginning)
- */
- ELEFLAG_ALIGN_END = 0x200
+ tElement RootElement;
};
-/**
- */
-enum eElementTypes
+struct sApplication
{
- ELETYPE_NONE,
-
- ELETYPE_BOX, //!< Content box (invisible in itself)
- ELETYPE_TABBAR, //!< Tab Bar
- ELETYPE_TOOLBAR, //!< Tool Bar
-
- ELETYPE_BUTTON, //!< Push Button
+ tApplication *Next;
+
+ tIPC_Type *IPCType;
+ void *Ident; //!< Client Identifier
- ELETYPE_TEXT, //!< Text
- ELETYPE_IMAGE, //!< Image
+ char *Name; //!< Application name
- ELETYPE_SPACER, //!< Visual Spacer (horizontal / vertical rule)
+ int MaxElementIndex; //!< Number of entries in \a EleIndex
+ tElement **EleIndex; //!< Array of pointers to elements owned by this application
- MAX_ELETYPES = 0x100
+ tElement MetaElement; //!< Tabs child off this
};
// === FUNCTIONS ===
-/**
- * \brief Create a new element as a child of \a Parent
- */
-extern tElement *WM_CreateElement(tElement *Parent, int Type, int Flags, const char *DebugName);
-extern void WM_SetFlags(tElement *Element, int Flags);
-extern void WM_SetSize(tElement *Element, int Size);
-extern void WM_SetText(tElement *Element, const char *Text);
+
+// --- Render
+extern void WM_UpdateMinDims(tElement *Element);
+extern void WM_UpdateDimensions(tElement *Element, int Pass);
+extern void WM_UpdatePosition(tElement *Element);
+extern void WM_RenderWidget(tElement *Element);
+extern void WM_Update(void);
#endif