/*
-* Acess2 Window Manager v3 (axwin3)
-* - By John Hodge (thePowersGang)
-*
-* include/wm_renderer.h
-* - Window renderer API
-*/
+ * Acess2 Window Manager v3 (axwin3)
+ * - By John Hodge (thePowersGang)
+ *
+ * include/wm_renderer.h
+ * - Window renderer API
+ */
#ifndef _WM_RENDERER_H_
#define _WM_RENDERER_H_
-typedef struct sWMRenderer
+#include <wm.h>
+#include <wm_internals.h>
+
+struct sWMRenderer
{
/**
* \brief Internal pointer to next loaded renderer
/**
* \brief Initialise a window structure for the renderer
- * \param W Width of the new window
- * \param H Height of the new window
* \param Flags Flags for the window
* \return malloc()'d window structure, or NULL on error
- * \note Only the fields \a W and \a H need be filled in the window
- * structure, the rest will be filled by the caller.
+ * \note \a Flags is provided for convinience, the caller will
+ * set the copy in the window structure.
*/
- tWindow (*InitWindow)(int W, int H, int Flags);
+ tWindow *(*CreateWindow)(int Arg);
/**
* \brief Redraw a window on the screen
* \param MessageID Implementation defined message ID (usually the command)
* \param Length Length of the buffer \a Data
* \param Data Implementation defined data buffer
+ * \return Boolean failure (0: Handled, 1: Unhandled)
*/
- int (*SendMessage)(tWindow *Window, int MessageID, int Length, void *Data);
-} tWMRenderer;
+ int (*HandleMessage)(tWindow *Window, int MessageID, int Length, void *Data);
+};
+
+extern void WM_RegisterRenderer(tWMRenderer *Renderer);
+extern tWindow *WM_CreateWindowStruct(size_t ExtraBytes);
#endif