#ifndef _WM_RENDERER_H_
#define _WM_RENDERER_H_
-typedef struct
+typedef struct sWMRenderer
{
+ /**
+ * \brief Internal pointer to next loaded renderer
+ */
+ struct sWMRenderer *Next;
+
+ /**
+ * \brief Renderer name / identifier
+ */
+ const char *Name;
+
+ /**
+ * \brief Initialise a window structure for the renderer
+ * \param W Width of the new window
+ * \param H Height of the new window
+ * \param Flags Flags for the window
+ * \return malloc()'d window structure, or NULL on error
+ * \note Only the fields \a W and \a H need be filled in the window
+ * structure, the rest will be filled by the caller.
+ */
tWindow (*InitWindow)(int W, int H, int Flags);
+
+ /**
+ * \brief Redraw a window on the screen
+ * \param Window Window to render
+ *
+ * Called when a window needs to be re-rendered, e.g. when it is uncovered or
+ * repositioned.
+ *
+ * \todo List all conditions for Redraw
+ */
void (*Redraw)(tWindow *Window);
+
+ /**
+ * \brief Handle a message sent to the window using WM_SendMessage
+ * \param Window Target window
+ * \param MessageID Implementation defined message ID (usually the command)
+ * \param Length Length of the buffer \a Data
+ * \param Data Implementation defined data buffer
+ */
int (*SendMessage)(tWindow *Window, int MessageID, int Length, void *Data);
} tWMRenderer;