if(FD_ISSET(giMouseFD, set))
{
+ const int c_n_axies = 4;
+ const int c_n_buttons = 5;
int i;
struct sMouseAxis {
int16_t MinValue;
uint16_t NAxies;
uint16_t NButtons;
} *mouseinfo;
- char data[sizeof(*mouseinfo) + sizeof(*axies)*3 + 5];
+ char data[sizeof(*mouseinfo) + sizeof(*axies)*c_n_axies + c_n_buttons];
mouseinfo = (void*)data;
seek(giMouseFD, 0, SEEK_SET);
i = read(giMouseFD, data, sizeof(data));
i -= sizeof(*mouseinfo);
- if( i < 0 )
+ if( i < 0 ) {
+ _SysDebug("Mouse data undersized (no header)");
return ;
- if( i < sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons )
+ }
+ if( mouseinfo->NAxies > c_n_axies || mouseinfo->NButtons > c_n_buttons ) {
+ _SysDebug(
+ "%i axies, %i buttons above prealloc counts (%i, %i)",
+ mouseinfo->NAxies, mouseinfo->NButtons, c_n_axies, c_n_buttons
+ );
+ return ;
+ }
+ if( i < sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons ) {
+ _SysDebug("Mouse data undersized (body doesn't fit %i < %i)",
+ i, sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons
+ );
return ;
+ }
// What? No X/Y?
if( mouseinfo->NAxies < 2 )
// Handle movement
Video_SetCursorPos( axies[0].CursorPos, axies[1].CursorPos );
- _SysDebug("Mouse to %i,%i", axies[0].CursorPos, axies[1].CursorPos);
+// _SysDebug("Mouse to %i,%i", axies[0].CursorPos, axies[1].CursorPos);
WM_Input_MouseMoved(
giInput_MouseX, giInput_MouseY,