Usermode/AxWin3 - Fixing mouse code to handle non 3 button mice :)
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / input.c
index da5b0d3..c3443a9 100644 (file)
@@ -100,39 +100,50 @@ void Input_HandleSelect(fd_set *set)
        if(FD_ISSET(giMouseFD, set))
        {
                 int    i;
-               struct sMouseInfo {
+               struct sMouseAxis {
+                        int16_t        MinValue;
+                        int16_t        MaxValue;
+                        int16_t        CurValue;
+                       uint16_t        CursorPos;
+               }       *axies;
+               uint8_t *buttons;
+               struct sMouseHdr {
                        uint16_t        NAxies;
                        uint16_t        NButtons;
-                       struct sMouseAxis {
-                                int16_t        MinValue;
-                                int16_t        MaxValue;
-                                int16_t        CurValue;
-                               uint16_t        CursorPos;
-                       }       Axies[2];
-                       uint8_t Buttons[3];
-               }       mouseinfo;
-       
+               }       *mouseinfo;
+               char    data[sizeof(*mouseinfo) + sizeof(*axies)*3 + 5];
+
+               mouseinfo = (void*)data;
+
                seek(giMouseFD, 0, SEEK_SET);
-               if( read(giMouseFD, &mouseinfo, sizeof(mouseinfo)) != sizeof(mouseinfo) )
-               {
-                       // Not a 3 button mouse, oops
+               i = read(giMouseFD, data, sizeof(data));
+               i -= sizeof(*mouseinfo);
+               if( i < 0 )
                        return ;
-               }
+               if( i < sizeof(*axies)*mouseinfo->NAxies + mouseinfo->NButtons )
+                       return ;
+
+               // What? No X/Y?
+               if( mouseinfo->NAxies < 2 )
+                       return ;
+       
+               axies = (void*)( mouseinfo + 1 );
+               buttons = (void*)( axies + mouseinfo->NAxies );
 
                // Handle movement
-               Video_SetCursorPos( mouseinfo.Axies[0].CursorPos, mouseinfo.Axies[1].CursorPos );
+               Video_SetCursorPos( axies[0].CursorPos, axies[1].CursorPos );
 
                WM_Input_MouseMoved(
                        giInput_MouseX, giInput_MouseY,
-                       mouseinfo.Axies[0].CursorPos, mouseinfo.Axies[1].CursorPos
+                       axies[0].CursorPos, axies[1].CursorPos
                        );
-               giInput_MouseX = mouseinfo.Axies[0].CursorPos;
-               giInput_MouseY = mouseinfo.Axies[1].CursorPos;
+               giInput_MouseX = axies[0].CursorPos;
+               giInput_MouseY = axies[1].CursorPos;
 
-               for( i = 0; i < mouseinfo.NButtons; i ++ )
+               for( i = 0; i < mouseinfo->NButtons; i ++ )
                {
-                       int bit = 1 << i;
-                       int cur = mouseinfo.Buttons[i] > 128;
+                        int    bit = 1 << i;
+                        int    cur = buttons[i] > 128;
 
                        if( !!(giInput_MouseButtonState & bit) != cur )
                        {

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