void Renderer_Class_Redraw(tWindow *Window)
{
tClassfulInfo *info = Window->RendererInfo;
- WM_Render_FilledRect(Window, info->BGColour, 0, 0, Window->W, Window->H);
+ WM_Render_FillRect(Window, 0, 0, Window->W, Window->H, info->BGColour);
}
int Renderer_Class_HandleMessage(tWindow *Target, int Msg, int Len, void *Data)