#include <wm_renderer.h>
// === PROTOTYPES ===
-tWindow *Renderer_Passthru_Create(int Width, int Height, int Flags);
+tWindow *Renderer_Passthru_Create(int Flags);
void Renderer_Passthru_Redraw(tWindow *Window);
int Renderer_Passthru_HandleMessage(tWindow *Target, int Msg, int Len, void *Data);
return 0;
}
-tWindow *Renderer_Passthru_Create(int Width, int Height, int Flags)
+tWindow *Renderer_Passthru_Create(int Flags)
{
return NULL;
}