#include <common.h>
#include <wm_renderer.h>
+// === PROTOTYPES ===
+tWindow *Renderer_Passthru_Create(int Width, int Height, int Flags);
+void Renderer_Passthru_Redraw(tWindow *Window);
+ int Renderer_Passthru_HandleMessage(tWindow *Target, int Msg, int Len, void *Data);
+
// === GLOBALS ===
tWMRenderer gRenderer_Passthru = {
.Name = "Passthru",
.CreateWindow = Renderer_Passthru_Create,
.Redraw = Renderer_Passthru_Redraw,
- .SendMessage = Renderer_Passthru_SendMessage
+ .HandleMessage = Renderer_Passthru_HandleMessage
};
// === CODE ===
return 0;
}
+tWindow *Renderer_Passthru_Create(int Width, int Height, int Flags)
+{
+ return NULL;
+}
+
+void Renderer_Passthru_Redraw(tWindow *Window)
+{
+
+}
+
+int Renderer_Passthru_HandleMessage(tWindow *Target, int Msg, int Len, void *Data)
+{
+ return 1;
+}
+