tWindow *Renderer_Widget_Create(int Width, int Height, int Flags)
{
// TODO: Add info
- return WM_CreateWindowStruct(tWidgetWin_Info);
+ return WM_CreateWindowStruct( sizeof(tWidgetWin) );
}
void Renderer_Widget_Redraw(tWindow *Window)
int Renderer_Widget_HandleMessage(tWindow *Target, int Msg, int Len, void *Data)
{
- tClassfulInfo *info = Target->RendererInfo;
+ tWidgetWin *info = Target->RendererInfo;
switch(Msg)
{
-
+ default:
+ return 1; // Unhandled
}
}