void Renderer_Menu_Init(void);
tWindow *Renderer_Menu_Create(int Argument);
void Renderer_Menu_Redraw(tWindow *Window);
+ int Renderer_Menu_HandleIPC_AddItem(tWindow *Window, size_t Length, const void *Data);
+ int Renderer_Menu_HandleIPC_SetFlags(tWindow *Window, size_t Length, const void *Data);
int Renderer_Menu_HandleMessage(tWindow *Window, int Msg, int Length, const void *Data);
// === CONSTANTS ===
.Name = "Menu",
.CreateWindow = Renderer_Menu_Create,
.Redraw = Renderer_Menu_Redraw,
- .HandleMessage = Renderer_Menu_HandleMessage
+ .HandleMessage = Renderer_Menu_HandleMessage,
+ .nIPCHandlers = 2,
+ .IPCHandlers = {
+ Renderer_Menu_HandleIPC_AddItem,
+// Renderer_Menu_HandleIPC_SetFlags
+ }
};
tFont *gMenu_Font = NULL; // System monospace
}
}
-int Renderer_Menu_int_AddItem(tWindow *Window, int Length, const tMenuMsg_AddItem *Msg)
+int Renderer_Menu_HandleIPC_AddItem(tWindow *Window, size_t Length, const void *Data)
{
+ const tMenuIPC_AddItem *Msg = Data;
tMenuWindowInfo *info = Window->RendererInfo;
tMenuItem *item;
// TODO: This shouldn't really be done, instead focus should be given
// when the menu is shown.
// WM_FocusWindow(Window);
+ WM_RaiseWindow(Window); // If it's shown, raise it to the heavens!
}
else
{
{
info->HilightedItem = new_hilight;
// TODO: Change sub-menu
- WM_Invalidate(Window);
+ WM_Invalidate(Window, 1);
}
return 0; }
- // Manipulation messages
- case MSG_MENU_ADDITEM:
-// _SysDebug("MSG_MENU_ADDITEM");
- return Renderer_Menu_int_AddItem(Window, Length, Data);
-
// Only message to pass to client
case MSG_MENU_SELECT:
return 1;