WM_Render_SetTextCursor(Window,
Element->CachedX+2+info->CursorXOfs,
Element->CachedY+2,
- Element->CachedW-4, 1,
+ 1, Element->CachedH-4,
TEXTINPUT_TEXT
);
}
// No need to explicitly update parent min dims, as the AddElement routine does that
}
+int Widget_TextInput_KeyFire(tElement *Ele, int KeySym, int Character)
+{
+ _SysDebug("Key 0x%x fired ('%c')", Character, Character);
+ return 0;
+}
+
DEFWIDGETTYPE(ELETYPE_TEXTINPUT,
WIDGETTYPE_FLAG_NOCHILDREN,
.Render = Widget_TextInput_Render,
- .Init = Widget_TextInput_Init
+ .Init = Widget_TextInput_Init,
+ .KeyFire = Widget_TextInput_KeyFire
);