Merge branch 'master' of git://localhost/acess2
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
index cc9d81d..4b28d11 100644 (file)
@@ -112,7 +112,8 @@ void WM_DestroyWindow(tWindow *Window)
                else
                        Window->Parent->LastChild = prev;
        }
-       WM_Invalidate(Window->Parent);
+       // - Full invalidate
+       WM_Invalidate(Window, 1);
        
        // - Remove from inheritance tree?
        
@@ -134,7 +135,7 @@ void WM_DestroyWindow(tWindow *Window)
        if( Window->Renderer->DestroyWindow )
                Window->Renderer->DestroyWindow(Window);
        else
-               _SysDebug("WARN: Renderer %s does not have a destroy function", Window->Renderer->Name);
+               _SysDebug("WARN: Renderer '%s' does not have a destroy function", Window->Renderer->Name);
 
        // - Tell client to clean up
        WM_SendMessage(NULL, Window, WNDMSG_DESTROY, 0, NULL);
@@ -241,9 +242,10 @@ void WM_FocusWindow(tWindow *Destination)
                _msg.Val = 1;
                WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
        }
-               
-       WM_Invalidate(gpWM_FocusedWindow);
-       WM_Invalidate(Destination);
+       
+       // TODO: Leave it up to the renderer to decide to invalidate
+       WM_Invalidate(gpWM_FocusedWindow, 1);
+       WM_Invalidate(Destination, 1);
 
        gpWM_FocusedWindow = Destination;
 }
@@ -255,6 +257,10 @@ void WM_ShowWindow(tWindow *Window, int bShow)
        
        if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
                return ;
+       
+       // Window is being hidden, invalidate parents
+       if( !bShow )
+               WM_Invalidate(Window, 0);
 
        // Message window
        _msg.Val = !!bShow;
@@ -280,7 +286,9 @@ void WM_ShowWindow(tWindow *Window, int bShow)
                _SysDebug("Window %p hidden", Window);
        }
        
-       WM_Invalidate(Window);
+       // Window has been shown, invalidate everything
+       if( bShow )
+               WM_Invalidate(Window, 1);
 }
 
 void WM_DecorateWindow(tWindow *Window, int bDecorate)
@@ -299,7 +307,7 @@ void WM_DecorateWindow(tWindow *Window, int bDecorate)
                Window->RenderBuffer = NULL;
        }
        
-       WM_Invalidate(Window);
+       WM_Invalidate(Window, 1);
 }
 
 void WM_SetRelative(tWindow *Window, int bRelativeToParent)
@@ -342,12 +350,19 @@ int WM_MoveWindow(tWindow *Window, int X, int Y)
        }
        // TODO: Re-sanitise
 
+       if( Window->X == X && Window->Y == Y ) {
+               _SysDebug("WM_MoveWindow: Equal (%i,%i)", X, Y);
+               return 0;
+       }
+
+       if( Window->Parent )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
+
        _SysDebug("WM_MoveWindow: (%i,%i)", X, Y);
        Window->X = X;  Window->Y = Y;
 
        // Mark up the tree that a child window has changed     
-       while( (Window = Window->Parent) )
-               Window->Flags &= ~WINFLAG_CHILDCLEAN;
+       WM_Invalidate(Window, 0);
 
        return 0;
 }
@@ -360,15 +375,19 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
 
        if( Window->W == W && Window->H == H )
                return 0;
+       
+       // If the window size has decreased, force the parent to reblit
+       if( Window->Parent && (Window->W > W || Window->H > H) )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
 
-       _SysDebug("WM_ResizeWindow: %ix%i", W, H);
+       _SysDebug("WM_ResizeWindow: %p:%i %ix%i", Window->Client, Window->ID, W, H);
        Window->W = W;  Window->H = H;
 
        if(Window->RenderBuffer) {
                free(Window->RenderBuffer);
                Window->RenderBuffer = NULL;
        }
-       WM_Invalidate(Window);
+       WM_Invalidate(Window, 1);
 
        {
                struct sWndMsg_Resize   msg;
@@ -437,18 +456,20 @@ int WM_SendIPCReply(tWindow *Window, int Message, size_t Length, const void *Dat
        return 0;
 }
 
-void WM_Invalidate(tWindow *Window)
+void WM_Invalidate(tWindow *Window, int bClearClean)
 {
        if(!Window)     return ;
-//     _SysDebug("Invalidating %p", Window);
-       // Don't invalidate twice (speedup)
-//     if( !(Window->Flags & WINFLAG_CLEAN) )  return;
-
+       
+       // Don't bother invalidating if the window isn't shown
+       if( !(Window->Flags & WINFLAG_SHOW) )
+               return ;
+       
        // Mark for re-render
-       Window->Flags &= ~WINFLAG_CLEAN;
+       if( bClearClean )
+               Window->Flags &= ~WINFLAG_CLEAN;
 
        // Mark up the tree that a child window has changed     
-       while( (Window = Window->Parent) )
+       while( (Window = Window->Parent) && (Window->Flags & WINFLAG_SHOW) )
                Window->Flags &= ~WINFLAG_CHILDCLEAN;
 }
 
@@ -495,7 +516,7 @@ void WM_int_UpdateWindow(tWindow *Window)
                }
 
                Window->Renderer->Redraw(Window);
-               Window->Flags |= WINFLAG_CLEAN;
+               Window->Flags |= WINFLAG_CLEAN|WINFLAG_NEEDREBLIT;
        }
        
        // Process children
@@ -513,7 +534,7 @@ void WM_int_UpdateWindow(tWindow *Window)
                Decorator_Redraw(Window);
 }
 
-void WM_int_BlitWindow(tWindow *Window)
+void WM_int_BlitWindow(tWindow *Window, int bForceReblit)
 {
        tWindow *child;
 
@@ -535,7 +556,15 @@ void WM_int_BlitWindow(tWindow *Window)
 
 //     _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer,
 //             Window->RealX, Window->RealY, Window->RealW, Window->RealH);
-       Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+       // TODO Don't blit unless:
+       // a) A parent has been reblitted (thus clobbering the existing content)
+       // b) A child has moved (exposing a previously hidden area)
+       if( bForceReblit || (Window->Flags & WINFLAG_NEEDREBLIT) )
+       {
+               Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+               Window->Flags &= ~WINFLAG_NEEDREBLIT;
+               bForceReblit = 1;
+       }
        
        if( Window == gpWM_FocusedWindow && Window->CursorW )
        {
@@ -549,7 +578,7 @@ void WM_int_BlitWindow(tWindow *Window)
 
        for( child = Window->FirstChild; child; child = child->NextSibling )
        {
-               WM_int_BlitWindow(child);
+               WM_int_BlitWindow(child, bForceReblit);
        }
 }
 
@@ -563,7 +592,7 @@ void WM_Update(void)
        WM_int_UpdateWindow(gpWM_RootWindow);
        
        // - Draw windows from back to front to the render buffer
-       WM_int_BlitWindow(gpWM_RootWindow);
+       WM_int_BlitWindow(gpWM_RootWindow, 0);
 
        Video_Update();
 }

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