*/
#include <common.h>
#include <wm_renderer.h>
+#include <stdlib.h>
+#include <string.h>
+#include <video.h>
+
+// === GLOBALS ===
+tWMRenderer *gpWM_Renderers;
+tWindow *gpWM_RootWindow;
// === CODE ===
+void WM_Initialise(void)
+{
+ WM_CreateWindow(NULL, 0x0088FF, "Background");
+ gpWM_RootWindow->W = giScreenWidth;
+ gpWM_RootWindow->H = giScreenHeight;
+ gpWM_RootWindow->Flags = WINFLAG_SHOW;
+}
+
void WM_RegisterRenderer(tWMRenderer *Renderer)
{
- TODO("Implement WM_RegisterRenderer");
+ // TODO: Catch out duplicates
+ Renderer->Next = gpWM_Renderers;
+ gpWM_Renderers = Renderer;
+}
+
+// --- Manipulation
+tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName)
+{
+ tWMRenderer *renderer;
+ tWindow *ret;
+
+ // - Get Renderer
+ for( renderer = gpWM_Renderers; renderer; renderer = renderer->Next )
+ {
+ if(strcmp(RendererName, renderer->Name) == 0)
+ break;
+ }
+ if(renderer == NULL)
+ return NULL;
+
+ // - Call create window function
+ ret = renderer->CreateWindow(RendererArg);
+ ret->Parent = Parent;
+ ret->Renderer = renderer;
+
+ if(!Parent)
+ Parent = gpWM_RootWindow;
+
+ // Append to parent
+ if(Parent)
+ {
+ if(Parent->LastChild)
+ Parent->LastChild->NextSibling = ret;
+ else
+ Parent->FirstChild = ret;
+ ret->PrevSibling = Parent->LastChild;
+ Parent->LastChild = ret;
+ }
+ else
+ {
+ gpWM_RootWindow = ret;
+ }
+
+ // - Return!
+ return ret;
}
tWindow *WM_CreateWindowStruct(size_t ExtraSize)
{
- return NULL;
+ tWindow *ret;
+
+ ret = calloc( sizeof(tWindow) + ExtraSize, 1 );
+ ret->RendererInfo = ret + 1; // Get end of tWindow
+
+ return ret;
+}
+
+void WM_ShowWindow(tWindow *Window, int bShow)
+{
+ // TODO: Message window
+ if(bShow)
+ Window->Flags |= WINFLAG_SHOW;
+ else
+ Window->Flags &= ~WINFLAG_SHOW;
+}
+
+int WM_MoveWindow(tWindow *Window, int X, int Y)
+{
+ // Clip coordinates
+ if(X + Window->W < 0) X = -Window->W + 1;
+ if(Y + Window->H < 0) Y = -Window->H + 1;
+ if(X >= giScreenWidth) X = giScreenWidth - 1;
+ if(Y >= giScreenHeight) Y = giScreenHeight - 1;
+
+ Window->X = X; Window->Y = Y;
+
+ return 0;
+}
+
+int WM_ResizeWindow(tWindow *Window, int W, int H)
+{
+ if(W <= 0 || H <= 0 ) return 1;
+ if(Window->X + W < 0) Window->X = -W + 1;
+ if(Window->Y + H < 0) Window->Y = -H + 1;
+
+ Window->W = W; Window->H = H;
+
+ return 0;
+}
+
+// --- Rendering / Update
+void WM_int_UpdateWindow(tWindow *Window)
+{
+ tWindow *child;
+
+ // Ignore hidden windows
+ if( !(Window->Flags & WINFLAG_SHOW) )
+ return ;
+ // Ignore unchanged windows
+ if( Window->Flags & WINFLAG_CLEAN )
+ return;
+
+ // Render
+ Window->Renderer->Redraw(Window);
+
+ // Process children
+ for( child = Window->FirstChild; child; child = child->NextSibling )
+ {
+ WM_int_UpdateWindow(child);
+ }
+
+ Window->Flags |= WINFLAG_CLEAN;
+}
+
+void WM_int_BlitWindow(tWindow *Window)
+{
+ tWindow *child;
+
+ // Ignore hidden windows
+ if( !(Window->Flags & WINFLAG_SHOW) )
+ return ;
+
+ Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H);
+
+ for( child = Window->FirstChild; child; child = child->NextSibling )
+ {
+ WM_int_BlitWindow(child);
+ }
+}
+
+void WM_Update(void)
+{
+ // Don't redraw if nothing has changed
+ if( gpWM_RootWindow->Flags & WINFLAG_CLEAN )
+ return ;
+
+ // - Iterate through visible windows, updating them as needed
+ WM_int_UpdateWindow(gpWM_RootWindow);
+
+ // - Draw windows from back to front to the render buffer
+ WM_int_BlitWindow(gpWM_RootWindow);
+
+ Video_Update();
+}
+
+// --- WM Render Routines
+// TODO: Move to another file?
+void WM_Render_FilledRect(tWindow *Window, tColour Colour, int X, int Y, int W, int H)
+{
+ uint32_t *dest;
+ int i;
+ _SysDebug("WM_Render_FilledRect(%p, 0x%x...", Window, Colour);
+ _SysDebug(" (%i,%i), %ix%i)", X, Y, W, H);
+ // Clip to window dimensions
+ if(X < 0) { W += X; X = 0; }
+ if(Y < 0) { H += Y; Y = 0; }
+ if(X >= Window->W) return;
+ if(Y >= Window->H) return;
+ if(X + W > Window->W) W = Window->W - X;
+ if(Y + H > Window->H) H = Window->H - Y;
+ _SysDebug(" Clipped to (%i,%i), %ix%i", X, Y, W, H);
+
+ // Render to buffer
+ // Create if needed?
+
+ if(!Window->RenderBuffer) {
+ Window->RenderBuffer = malloc(Window->W*Window->H*4);
+ }
+
+ dest = (uint32_t*)Window->RenderBuffer + Y*Window->W + X;
+ while( H -- )
+ {
+ for( i = W; i --; )
+ *dest++ = Colour;
+ dest += Window->W - W;
+ }
}