Usermode/libc - Fix strchr and strrchr behavior
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
index 7031e37..cc7e86e 100644 (file)
 #include <stdlib.h>
 #include <string.h>
 #include <video.h>
+#include <wm_messages.h>
+#include <decorator.h>
+#include <axwin3/keysyms.h>
+#include <wm_hotkeys.h>
+
+// === IMPORTS ===
+extern int     Renderer_Menu_Init(void);
+extern int     Renderer_Widget_Init(void);
+extern int     Renderer_Background_Init(void);
+extern int     Renderer_Framebuffer_Init(void);
+extern int     Renderer_RichText_Init(void);
+
+extern void    IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data);
+extern void    IPC_SendReply(tIPC_Client *Client, uint32_t WinID, int MsgID, size_t Len, const void *Data);
+extern tWindow *IPC_int_GetWindow(tIPC_Client *Client, uint32_t ID);
+extern void    IPC_int_SetWindow(tIPC_Client *Client, uint32_t ID, tWindow *Window);
 
 // === GLOBALS ===
 tWMRenderer    *gpWM_Renderers;
 tWindow        *gpWM_RootWindow;
+//! Window which will recieve the next keyboard event
+tWindow        *gpWM_FocusedWindow;
+//! Hilighted window (owner of the currently focused window)
+tWindow        *gpWM_HilightedWindow;
 
 // === CODE ===
 void WM_Initialise(void)
 {
-       WM_CreateWindow(NULL, 0x0088FF, "Background");
+       // TODO: Autodetect these
+       Renderer_Menu_Init();
+       Renderer_Widget_Init();
+       Renderer_Background_Init();
+       Renderer_Framebuffer_Init();
+       Renderer_RichText_Init();
+       
+       WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background");
        gpWM_RootWindow->W = giScreenWidth;
        gpWM_RootWindow->H = giScreenHeight;
-       gpWM_RootWindow->Flags = WINFLAG_SHOW;
+       gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE;
+
+       // TODO: Move these to config
+       uint32_t        keys[4];
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_r;
+       WM_Hotkey_Register(2, keys, "Interface>Run");
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_t;
+       WM_Hotkey_Register(2, keys, "Interface>Terminal");
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_e;
+       WM_Hotkey_Register(2, keys, "Interface>TextEdit");
 }
 
 void WM_RegisterRenderer(tWMRenderer *Renderer)
 {
-       // TODO: Catch out duplicates
+       // Catch out duplicates
+       for(tWMRenderer *r = gpWM_Renderers; r; r = r->Next ) {
+               if( r == Renderer ) {
+                       return ;
+               }
+               if( strcmp(r->Name, Renderer->Name) == 0 ) {
+                       return ;
+               }
+       }
+       
        Renderer->Next = gpWM_Renderers;
        gpWM_Renderers = Renderer;
 }
 
 // --- Manipulation
-tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName)
+tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int RendererArg, const char *RendererName)
 {
        tWMRenderer     *renderer;
        tWindow *ret;
@@ -48,31 +93,100 @@ tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererN
 
        // - Call create window function
        ret = renderer->CreateWindow(RendererArg);
+       ret->Client = Client;
+       ret->ID = ID;
        ret->Parent = Parent;
+       if(!ret->Parent)
+               ret->Parent = gpWM_RootWindow;
+       ret->Owner = Parent;
        ret->Renderer = renderer;
-
-       if(!Parent)
-               Parent = gpWM_RootWindow;
+       ret->Flags |= WINFLAG_CLEAN;    // Needed to stop invaildate early exiting
 
        // Append to parent
-       if(Parent)
+       if(ret->Parent)
        {
-               if(Parent->LastChild)
-                       Parent->LastChild->NextSibling = ret;
+               if(ret->Parent->LastChild)
+                       ret->Parent->LastChild->NextSibling = ret;
                else
-                       Parent->FirstChild = ret;
-               ret->PrevSibling = Parent->LastChild;
-               Parent->LastChild = ret;
+                       ret->Parent->FirstChild = ret;
+               ret->PrevSibling = ret->Parent->LastChild;
+               ret->Parent->LastChild = ret;
+               ret->NextSibling = NULL;
        }
        else
        {
                gpWM_RootWindow = ret;
        }
 
+       // Don't decorate child windows by default
+       if(Parent)
+       {
+               ret->Flags |= WINFLAG_NODECORATE;
+       }
+       
        // - Return!
        return ret;
 }
 
+void WM_DestroyWindow(tWindow *Window)
+{
+       // TODO: Lock window and flag as invalid
+       
+       // - Remove from render tree
+       {
+               // TODO: Lock render tree?
+               tWindow *prev = Window->PrevSibling;
+               tWindow *next = Window->NextSibling;
+               if(prev)
+                       prev->NextSibling = next;
+               else
+                       Window->Parent->FirstChild = next;
+               if(next)
+                       next->PrevSibling = prev;
+               else
+                       Window->Parent->LastChild = prev;
+       }
+       // - Full invalidate
+       WM_Invalidate(Window, 0);
+       Window->Parent->Flags &= ~WINFLAG_CLEAN;        // Mark parent as unclean, forcing redraw
+       
+       // - Remove from inheritance tree?
+       
+       // - Clean up render children
+       {
+               // Lock should not be needed
+               tWindow *win, *next;
+               for( win = Window->FirstChild; win; win = next )
+               {
+                       next = win->NextSibling;
+                       ASSERT(Window->FirstChild->Parent == Window);
+                       WM_DestroyWindow(win);
+               }
+       }
+       
+       // - Clean up inheriting children?
+
+       // - Tell renderer to clean up
+       if( Window->Renderer->DestroyWindow )
+               Window->Renderer->DestroyWindow(Window);
+       else
+               _SysDebug("WARN: Renderer '%s' does not have a destroy function", Window->Renderer->Name);
+
+       // - Tell client to clean up
+       WM_SendMessage(NULL, Window, WNDMSG_DESTROY, 0, NULL);
+
+       // - Clean up render cache and window structure
+       free(Window->Title);
+       free(Window->RenderBuffer);
+       free(Window);
+       IPC_int_SetWindow(Window->Client, Window->ID, NULL);
+}
+
+tWindow *WM_GetWindowByID(tWindow *Requester, uint32_t ID)
+{
+       return IPC_int_GetWindow(Requester->Client, ID);
+}
+
 tWindow *WM_CreateWindowStruct(size_t ExtraSize)
 {
        tWindow *ret;
@@ -83,25 +197,209 @@ tWindow *WM_CreateWindowStruct(size_t ExtraSize)
        return ret;
 }
 
+void WM_SetWindowTitle(tWindow *Window, const char *Title)
+{
+       if(Window->Title)
+               free(Window->Title);
+       Window->Title = strdup(Title);
+       _SysDebug("Window %p title set to '%s'", Window, Title);
+}
+
+void WM_RaiseWindow(tWindow *Window)
+{
+       tWindow *parent = Window->Parent;
+       if(!Window->Parent)     return ;
+       
+       // Remove from list
+       if(Window->PrevSibling)
+               Window->PrevSibling->NextSibling = Window->NextSibling;
+       if(Window->NextSibling)
+               Window->NextSibling->PrevSibling = Window->PrevSibling;
+       if(parent->FirstChild == Window)
+               parent->FirstChild = Window->NextSibling;
+       if(parent->LastChild == Window)
+               parent->LastChild = Window->PrevSibling;
+
+       // Append to end
+       if(parent->LastChild)
+               parent->LastChild->NextSibling = Window;
+       else
+               parent->FirstChild = Window;
+       Window->PrevSibling = parent->LastChild;
+       Window->NextSibling = NULL;
+       parent->LastChild = Window;
+       
+       _SysDebug("Raised %p", Window);
+}
+
+/*
+void WM_RaiseWindow(tWindow *Window)
+{
+       // Move to the last render position (move to top)
+       while(Window && Window->Parent)
+       {
+               if( Window->NextSibling )
+               {
+                       // remove
+                       if( Window->PrevSibling )
+                               Window->PrevSibling->NextSibling = Window->NextSibling;
+                       Window->NextSibling->PrevSibling = Window->PrevSibling;
+                       // Mutate self
+                       Window->PrevSibling = Window->Parent->LastChild;
+                       Window->NextSibling = NULL;
+                       // re-add
+                       Window->PrevSibling->NextSibling = Window;
+                       Window->Parent->LastChild = Window;
+               }
+               _SysDebug("WM_RaiseWindow: Raised %p", Window);
+               Window = Window->Parent;
+       }
+}
+*/
+
+void WM_FocusWindow(tWindow *Destination)
+{
+       struct sWndMsg_Bool     _msg;
+       
+       _SysDebug("WM_FocusWindow(%p)", Destination);
+
+       if( gpWM_FocusedWindow == Destination )
+               return ;
+       if( Destination && !(Destination->Flags & WINFLAG_SHOW) )
+               return ;
+       
+       if( gpWM_FocusedWindow )
+       {
+               _msg.Val = 0;
+               WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg);
+       }
+       if( Destination )
+       {
+               _msg.Val = 1;
+               WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
+       }
+       
+       // TODO: Leave it up to the renderer to decide to invalidate
+       WM_Invalidate(gpWM_FocusedWindow, 1);
+       WM_Invalidate(Destination, 1);
+
+       gpWM_FocusedWindow = Destination;
+}
+
+
 void WM_ShowWindow(tWindow *Window, int bShow)
 {
-       // TODO: Message window
-       if(bShow)
+       struct sWndMsg_Bool     _msg;
+       
+       if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
+               return ;
+       
+       // Window is being hidden, invalidate parents
+       if( !bShow )
+               WM_Invalidate(Window, 0);
+
+       // Message window
+       _msg.Val = !!bShow;
+       WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg);
+
+       // Update the flag
+       if(bShow) {
                Window->Flags |= WINFLAG_SHOW;
+               _SysDebug("Window %p shown", Window);
+       }
        else
+       {
                Window->Flags &= ~WINFLAG_SHOW;
+
+               if( Window == gpWM_FocusedWindow )
+                       WM_FocusWindow(Window->Parent);
+               
+               // Just a little memory saving for large hidden windows
+               if(Window->RenderBuffer) {
+                       free(Window->RenderBuffer);
+                       Window->RenderBuffer = NULL;
+               }
+               _SysDebug("Window %p hidden", Window);
+       }
+       
+       // Window has been shown, invalidate everything
+       if( bShow )
+               WM_Invalidate(Window, 1);
+}
+
+void WM_DecorateWindow(tWindow *Window, int bDecorate)
+{
+       if( !(Window->Flags & WINFLAG_NODECORATE) == !!bDecorate )
+               return ;
+       
+       if(bDecorate)
+               Window->Flags &= ~WINFLAG_NODECORATE;
+       else
+               Window->Flags |= WINFLAG_NODECORATE;
+       
+       // Needed because the window size changes
+       if(Window->RenderBuffer) {
+               free(Window->RenderBuffer);
+               Window->RenderBuffer = NULL;
+       }
+       
+       WM_Invalidate(Window, 1);
+}
+
+void WM_SetRelative(tWindow *Window, int bRelativeToParent)
+{
+//     _SysDebug("WM_SetRelative: (%p{Parent=%p},%i)", Window, Window->Parent, bRelativeToParent);
+       // No meaning if no parent
+       if( !Window->Parent )
+               return ;
+
+       // Check that the flag is changing
+       if( !!bRelativeToParent == !!(Window->Flags & WINFLAG_RELATIVE) )
+               return ;
+
+       if( bRelativeToParent ) {
+               // Set
+               Window->Flags |= WINFLAG_RELATIVE;
+               WM_MoveWindow(Window, Window->X, Window->Y);
+       }
+       else {
+               // Clear
+               Window->Flags &= ~WINFLAG_RELATIVE;
+               WM_MoveWindow(Window, Window->X - Window->Parent->X, Window->Y - Window->Parent->Y);
+       }
 }
 
 int WM_MoveWindow(tWindow *Window, int X, int Y)
 {
+//     _SysDebug("Move %p to (%i,%i)", Window, X, Y);
        // Clip coordinates
        if(X + Window->W < 0)   X = -Window->W + 1;
        if(Y + Window->H < 0)   Y = -Window->H + 1;
        if(X >= giScreenWidth)  X = giScreenWidth - 1;
        if(Y >= giScreenHeight) Y = giScreenHeight - 1;
        
+       // If relative to the parent, extra checks
+       if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
+       {
+               if( X > Window->Parent->W )     return 1;
+               if( Y > Window->Parent->H )     return 1;
+       }
+       // TODO: Re-sanitise
+
+       if( Window->X == X && Window->Y == Y ) {
+               _SysDebug("WM_MoveWindow: Equal (%i,%i)", X, Y);
+               return 0;
+       }
+
+       if( Window->Parent )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
+
+       _SysDebug("WM_MoveWindow: (%i,%i)", X, Y);
        Window->X = X;  Window->Y = Y;
-       
+
+       // Mark up the tree that a child window has changed     
+       WM_Invalidate(Window, 0);
+
        return 0;
 }
 
@@ -110,37 +408,169 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
        if(W <= 0 || H <= 0 )   return 1;
        if(Window->X + W < 0)   Window->X = -W + 1;
        if(Window->Y + H < 0)   Window->Y = -H + 1;
+
+       if( Window->W == W && Window->H == H )
+               return 0;
        
+       // If the window size has decreased, force the parent to reblit
+       if( Window->Parent && (Window->W > W || Window->H > H) )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
+
+       _SysDebug("WM_ResizeWindow: %p:%i %ix%i", Window->Client, Window->ID, W, H);
        Window->W = W;  Window->H = H;
+
+       if(Window->RenderBuffer) {
+               free(Window->RenderBuffer);
+               Window->RenderBuffer = NULL;
+       }
+       WM_Invalidate(Window, 1);
+
+       {
+               struct sWndMsg_Resize   msg;
+               msg.W = W;
+               msg.H = H;
+               WM_SendMessage(NULL, Window, WNDMSG_RESIZE, sizeof(msg), &msg);
+       }
        
        return 0;
 }
 
+int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, const void *Data)
+{
+//     _SysDebug("WM_SendMessage: (%p, %p, %i, %i, %p)", Source, Dest, Message, Length, Data);
+       if(Dest == NULL) {
+               _SysDebug("WM_SendMessage: NULL destination from %p", __builtin_return_address(0));
+               return -2;
+       }
+       if(Length > 0 && Data == NULL) {
+               _SysDebug("WM_SendMessage: non-zero length and NULL data");
+               return -1;
+       }
+
+       if( Decorator_HandleMessage(Dest, Message, Length, Data) != 1 )
+       {
+               // TODO: Catch errors from ->HandleMessage
+//             _SysDebug("WM_SendMessage: Decorator grabbed message?");
+               return 0;
+       }
+       
+       // ->HandleMessage returns 1 when the message was not handled
+       if( Dest->Renderer->HandleMessage(Dest, Message, Length, Data) != 1 )
+       {
+               // TODO: Catch errors from ->HandleMessage
+//             _SysDebug("WM_SendMessage: Renderer grabbed message?");
+               return 0;
+       }
+
+       // TODO: Implement message masking
+
+       // Dispatch to client
+       if(Dest->Client)
+       {
+               uint32_t        src_id;
+               if(!Source)
+                       src_id = -1;
+               else if(Source->Client != Dest->Client) {
+                       // TODO: Support different client source windows
+                       _SysDebug("WM_SendMessage: TODO - Support inter-client messages");
+                       return -1;
+               }
+               else {
+                       src_id = Source->ID;
+               }
+               
+//             _SysDebug("WM_SendMessage: IPC Dispatch");
+               IPC_SendWMMessage(Dest->Client, src_id, Dest->ID, Message, Length, Data);
+       }       
+
+       return 1;
+}
+
+int WM_SendIPCReply(tWindow *Window, int Message, size_t Length, const void *Data)
+{
+       IPC_SendReply(Window->Client, Window->ID, Message, Length, Data);
+       return 0;
+}
+
+void WM_Invalidate(tWindow *Window, int bClearClean)
+{
+       if(!Window)     return ;
+       
+       // Don't bother invalidating if the window isn't shown
+       if( !(Window->Flags & WINFLAG_SHOW) )
+               return ;
+       
+       // Mark for re-render
+       if( bClearClean )
+               Window->Flags &= ~WINFLAG_CLEAN;
+
+       // Mark up the tree that a child window has changed     
+       while( (Window = Window->Parent) && (Window->Flags & WINFLAG_SHOW) )
+               Window->Flags &= ~WINFLAG_CHILDCLEAN;
+}
+
 // --- Rendering / Update
 void WM_int_UpdateWindow(tWindow *Window)
 {
-       tWindow *child;
+        int    bDecoratorRedraw = 0;
 
        // Ignore hidden windows
        if( !(Window->Flags & WINFLAG_SHOW) )
                return ;
-       // Ignore unchanged windows
-       if( Window->Flags & WINFLAG_CLEAN )
-               return;
-
+       
+       if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
+       {
+               Window->RealX = Window->Parent->RealX + Window->Parent->BorderL + Window->X;
+               Window->RealY = Window->Parent->RealY + Window->Parent->BorderT + Window->Y;
+       }
+       else
+       {
+               Window->RealX = Window->X;
+               Window->RealY = Window->Y;
+       }
+       
        // Render
-       Window->Renderer->Redraw(Window);
+       if( !(Window->Flags & WINFLAG_CLEAN) )
+       {
+               // Calculate RealW/RealH
+               if( !(Window->Flags & WINFLAG_NODECORATE) )
+               {
+                       //_SysDebug("Applying decorations to %p", Window);
+                       Decorator_UpdateBorderSize(Window);
+                       Window->RealW = Window->BorderL + Window->W + Window->BorderR;
+                       Window->RealH = Window->BorderT + Window->H + Window->BorderB;
+                       bDecoratorRedraw = 1;
+               }
+               else
+               {
+                       Window->BorderL = 0;
+                       Window->BorderR = 0;
+                       Window->BorderT = 0;
+                       Window->BorderB = 0;
+                       Window->RealW = Window->W;
+                       Window->RealH = Window->H;
+               }
+
+               Window->Renderer->Redraw(Window);
+               Window->Flags |= WINFLAG_CLEAN|WINFLAG_NEEDREBLIT;
+       }
        
        // Process children
-       for( child = Window->FirstChild; child; child = child->NextSibling )
+       if( !(Window->Flags & WINFLAG_CHILDCLEAN) )
        {
-               WM_int_UpdateWindow(child);
+               tWindow *child;
+               for( child = Window->FirstChild; child; child = child->NextSibling )
+               {
+                       WM_int_UpdateWindow(child);
+               }
+               Window->Flags |= WINFLAG_CHILDCLEAN;
        }
        
-       Window->Flags |= WINFLAG_CLEAN;
+       if( bDecoratorRedraw )
+               Decorator_Redraw(Window);
 }
 
-void WM_int_BlitWindow(tWindow *Window)
+void WM_int_BlitWindow(tWindow *Window, int bForceReblit)
 {
        tWindow *child;
 
@@ -148,59 +578,59 @@ void WM_int_BlitWindow(tWindow *Window)
        if( !(Window->Flags & WINFLAG_SHOW) )
                return ;
        
-       Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H);
+       // Duplicated position update to handle window moving
+       if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
+       {
+               Window->RealX = Window->Parent->RealX + Window->Parent->BorderL + Window->X;
+               Window->RealY = Window->Parent->RealY + Window->Parent->BorderT + Window->Y;
+       }
+       else
+       {
+               Window->RealX = Window->X;
+               Window->RealY = Window->Y;
+       }
+
+//     _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer,
+//             Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+       // TODO Don't blit unless:
+       // a) A parent has been reblitted (thus clobbering the existing content)
+       // b) A child has moved (exposing a previously hidden area)
+       if( bForceReblit || (Window->Flags & WINFLAG_NEEDREBLIT) )
+       {
+               Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+               Window->Flags &= ~WINFLAG_NEEDREBLIT;
+               bForceReblit = 1;
+       }
        
+       // Draw cursor
+       if( Window == gpWM_FocusedWindow && Window->CursorW )
+       {
+               Video_FillRect(
+                       Window->RealX + Window->BorderL + Window->CursorX,
+                       Window->RealY + Window->BorderT + Window->CursorY,
+                       Window->CursorW, Window->CursorH,
+                       0x000000
+                       );
+       }
+
        for( child = Window->FirstChild; child; child = child->NextSibling )
        {
-               WM_int_BlitWindow(child);
+               WM_int_BlitWindow(child, bForceReblit);
        }
 }
 
 void WM_Update(void)
 {
        // Don't redraw if nothing has changed
-       if( gpWM_RootWindow->Flags & WINFLAG_CLEAN )
+       if( (gpWM_RootWindow->Flags & WINFLAG_CHILDCLEAN) )
                return ;        
 
        // - Iterate through visible windows, updating them as needed
        WM_int_UpdateWindow(gpWM_RootWindow);
        
        // - Draw windows from back to front to the render buffer
-       WM_int_BlitWindow(gpWM_RootWindow);
+       WM_int_BlitWindow(gpWM_RootWindow, 0);
 
        Video_Update();
 }
 
-// --- WM Render Routines
-// TODO: Move to another file?
-void WM_Render_FilledRect(tWindow *Window, tColour Colour, int X, int Y, int W, int H)
-{
-       uint32_t        *dest;
-        int    i;
-       _SysDebug("WM_Render_FilledRect(%p, 0x%x...", Window, Colour);
-       _SysDebug(" (%i,%i), %ix%i)", X, Y, W, H);
-       // Clip to window dimensions
-       if(X < 0) { W += X; X = 0; }
-       if(Y < 0) { H += Y; Y = 0; }
-       if(X >= Window->W)      return;
-       if(Y >= Window->H)      return;
-       if(X + W > Window->W)   W = Window->W - X;
-       if(Y + H > Window->H)   H = Window->H - Y;
-       _SysDebug(" Clipped to (%i,%i), %ix%i", X, Y, W, H);
-
-       // Render to buffer
-       // Create if needed?
-
-       if(!Window->RenderBuffer) {
-               Window->RenderBuffer = malloc(Window->W*Window->H*4);
-       }
-
-       dest = (uint32_t*)Window->RenderBuffer + Y*Window->W + X;
-       while( H -- )
-       {
-               for( i = W; i --; )
-                       *dest++ = Colour;
-               dest += Window->W - W;
-       }
-}
-

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