Usermode/libc - Fix strchr and strrchr behavior
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
index 8886af1..cc7e86e 100644 (file)
 #include <video.h>
 #include <wm_messages.h>
 #include <decorator.h>
+#include <axwin3/keysyms.h>
+#include <wm_hotkeys.h>
 
 // === IMPORTS ===
+extern int     Renderer_Menu_Init(void);
+extern int     Renderer_Widget_Init(void);
+extern int     Renderer_Background_Init(void);
+extern int     Renderer_Framebuffer_Init(void);
+extern int     Renderer_RichText_Init(void);
+
 extern void    IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data);
 extern void    IPC_SendReply(tIPC_Client *Client, uint32_t WinID, int MsgID, size_t Len, const void *Data);
 extern tWindow *IPC_int_GetWindow(tIPC_Client *Client, uint32_t ID);
+extern void    IPC_int_SetWindow(tIPC_Client *Client, uint32_t ID, tWindow *Window);
 
 // === GLOBALS ===
 tWMRenderer    *gpWM_Renderers;
@@ -29,15 +38,40 @@ tWindow     *gpWM_HilightedWindow;
 // === CODE ===
 void WM_Initialise(void)
 {
+       // TODO: Autodetect these
+       Renderer_Menu_Init();
+       Renderer_Widget_Init();
+       Renderer_Background_Init();
+       Renderer_Framebuffer_Init();
+       Renderer_RichText_Init();
+       
        WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background");
        gpWM_RootWindow->W = giScreenWidth;
        gpWM_RootWindow->H = giScreenHeight;
        gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE;
+
+       // TODO: Move these to config
+       uint32_t        keys[4];
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_r;
+       WM_Hotkey_Register(2, keys, "Interface>Run");
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_t;
+       WM_Hotkey_Register(2, keys, "Interface>Terminal");
+       keys[0] = KEYSYM_LEFTGUI;       keys[1] = KEYSYM_e;
+       WM_Hotkey_Register(2, keys, "Interface>TextEdit");
 }
 
 void WM_RegisterRenderer(tWMRenderer *Renderer)
 {
-       // TODO: Catch out duplicates
+       // Catch out duplicates
+       for(tWMRenderer *r = gpWM_Renderers; r; r = r->Next ) {
+               if( r == Renderer ) {
+                       return ;
+               }
+               if( strcmp(r->Name, Renderer->Name) == 0 ) {
+                       return ;
+               }
+       }
+       
        Renderer->Next = gpWM_Renderers;
        gpWM_Renderers = Renderer;
 }
@@ -94,6 +128,60 @@ tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int
        return ret;
 }
 
+void WM_DestroyWindow(tWindow *Window)
+{
+       // TODO: Lock window and flag as invalid
+       
+       // - Remove from render tree
+       {
+               // TODO: Lock render tree?
+               tWindow *prev = Window->PrevSibling;
+               tWindow *next = Window->NextSibling;
+               if(prev)
+                       prev->NextSibling = next;
+               else
+                       Window->Parent->FirstChild = next;
+               if(next)
+                       next->PrevSibling = prev;
+               else
+                       Window->Parent->LastChild = prev;
+       }
+       // - Full invalidate
+       WM_Invalidate(Window, 0);
+       Window->Parent->Flags &= ~WINFLAG_CLEAN;        // Mark parent as unclean, forcing redraw
+       
+       // - Remove from inheritance tree?
+       
+       // - Clean up render children
+       {
+               // Lock should not be needed
+               tWindow *win, *next;
+               for( win = Window->FirstChild; win; win = next )
+               {
+                       next = win->NextSibling;
+                       ASSERT(Window->FirstChild->Parent == Window);
+                       WM_DestroyWindow(win);
+               }
+       }
+       
+       // - Clean up inheriting children?
+
+       // - Tell renderer to clean up
+       if( Window->Renderer->DestroyWindow )
+               Window->Renderer->DestroyWindow(Window);
+       else
+               _SysDebug("WARN: Renderer '%s' does not have a destroy function", Window->Renderer->Name);
+
+       // - Tell client to clean up
+       WM_SendMessage(NULL, Window, WNDMSG_DESTROY, 0, NULL);
+
+       // - Clean up render cache and window structure
+       free(Window->Title);
+       free(Window->RenderBuffer);
+       free(Window);
+       IPC_int_SetWindow(Window->Client, Window->ID, NULL);
+}
+
 tWindow *WM_GetWindowByID(tWindow *Requester, uint32_t ID)
 {
        return IPC_int_GetWindow(Requester->Client, ID);
@@ -190,9 +278,10 @@ void WM_FocusWindow(tWindow *Destination)
                _msg.Val = 1;
                WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
        }
-               
-       WM_Invalidate(gpWM_FocusedWindow);
-       WM_Invalidate(Destination);
+       
+       // TODO: Leave it up to the renderer to decide to invalidate
+       WM_Invalidate(gpWM_FocusedWindow, 1);
+       WM_Invalidate(Destination, 1);
 
        gpWM_FocusedWindow = Destination;
 }
@@ -204,6 +293,10 @@ void WM_ShowWindow(tWindow *Window, int bShow)
        
        if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
                return ;
+       
+       // Window is being hidden, invalidate parents
+       if( !bShow )
+               WM_Invalidate(Window, 0);
 
        // Message window
        _msg.Val = !!bShow;
@@ -229,7 +322,9 @@ void WM_ShowWindow(tWindow *Window, int bShow)
                _SysDebug("Window %p hidden", Window);
        }
        
-       WM_Invalidate(Window);
+       // Window has been shown, invalidate everything
+       if( bShow )
+               WM_Invalidate(Window, 1);
 }
 
 void WM_DecorateWindow(tWindow *Window, int bDecorate)
@@ -248,7 +343,7 @@ void WM_DecorateWindow(tWindow *Window, int bDecorate)
                Window->RenderBuffer = NULL;
        }
        
-       WM_Invalidate(Window);
+       WM_Invalidate(Window, 1);
 }
 
 void WM_SetRelative(tWindow *Window, int bRelativeToParent)
@@ -291,12 +386,19 @@ int WM_MoveWindow(tWindow *Window, int X, int Y)
        }
        // TODO: Re-sanitise
 
+       if( Window->X == X && Window->Y == Y ) {
+               _SysDebug("WM_MoveWindow: Equal (%i,%i)", X, Y);
+               return 0;
+       }
+
+       if( Window->Parent )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
+
        _SysDebug("WM_MoveWindow: (%i,%i)", X, Y);
        Window->X = X;  Window->Y = Y;
 
        // Mark up the tree that a child window has changed     
-       while( (Window = Window->Parent) )
-               Window->Flags &= ~WINFLAG_CHILDCLEAN;
+       WM_Invalidate(Window, 0);
 
        return 0;
 }
@@ -309,15 +411,19 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
 
        if( Window->W == W && Window->H == H )
                return 0;
+       
+       // If the window size has decreased, force the parent to reblit
+       if( Window->Parent && (Window->W > W || Window->H > H) )
+               Window->Parent->Flags |= WINFLAG_NEEDREBLIT;
 
-       _SysDebug("WM_Resizeindow: %ix%i", W, H);
+       _SysDebug("WM_ResizeWindow: %p:%i %ix%i", Window->Client, Window->ID, W, H);
        Window->W = W;  Window->H = H;
 
        if(Window->RenderBuffer) {
                free(Window->RenderBuffer);
                Window->RenderBuffer = NULL;
        }
-       WM_Invalidate(Window);
+       WM_Invalidate(Window, 1);
 
        {
                struct sWndMsg_Resize   msg;
@@ -386,18 +492,20 @@ int WM_SendIPCReply(tWindow *Window, int Message, size_t Length, const void *Dat
        return 0;
 }
 
-void WM_Invalidate(tWindow *Window)
+void WM_Invalidate(tWindow *Window, int bClearClean)
 {
        if(!Window)     return ;
-//     _SysDebug("Invalidating %p", Window);
-       // Don't invalidate twice (speedup)
-//     if( !(Window->Flags & WINFLAG_CLEAN) )  return;
-
+       
+       // Don't bother invalidating if the window isn't shown
+       if( !(Window->Flags & WINFLAG_SHOW) )
+               return ;
+       
        // Mark for re-render
-       Window->Flags &= ~WINFLAG_CLEAN;
+       if( bClearClean )
+               Window->Flags &= ~WINFLAG_CLEAN;
 
        // Mark up the tree that a child window has changed     
-       while( (Window = Window->Parent) )
+       while( (Window = Window->Parent) && (Window->Flags & WINFLAG_SHOW) )
                Window->Flags &= ~WINFLAG_CHILDCLEAN;
 }
 
@@ -444,7 +552,7 @@ void WM_int_UpdateWindow(tWindow *Window)
                }
 
                Window->Renderer->Redraw(Window);
-               Window->Flags |= WINFLAG_CLEAN;
+               Window->Flags |= WINFLAG_CLEAN|WINFLAG_NEEDREBLIT;
        }
        
        // Process children
@@ -462,7 +570,7 @@ void WM_int_UpdateWindow(tWindow *Window)
                Decorator_Redraw(Window);
 }
 
-void WM_int_BlitWindow(tWindow *Window)
+void WM_int_BlitWindow(tWindow *Window, int bForceReblit)
 {
        tWindow *child;
 
@@ -484,8 +592,17 @@ void WM_int_BlitWindow(tWindow *Window)
 
 //     _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer,
 //             Window->RealX, Window->RealY, Window->RealW, Window->RealH);
-       Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+       // TODO Don't blit unless:
+       // a) A parent has been reblitted (thus clobbering the existing content)
+       // b) A child has moved (exposing a previously hidden area)
+       if( bForceReblit || (Window->Flags & WINFLAG_NEEDREBLIT) )
+       {
+               Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+               Window->Flags &= ~WINFLAG_NEEDREBLIT;
+               bForceReblit = 1;
+       }
        
+       // Draw cursor
        if( Window == gpWM_FocusedWindow && Window->CursorW )
        {
                Video_FillRect(
@@ -498,7 +615,7 @@ void WM_int_BlitWindow(tWindow *Window)
 
        for( child = Window->FirstChild; child; child = child->NextSibling )
        {
-               WM_int_BlitWindow(child);
+               WM_int_BlitWindow(child, bForceReblit);
        }
 }
 
@@ -512,7 +629,7 @@ void WM_Update(void)
        WM_int_UpdateWindow(gpWM_RootWindow);
        
        // - Draw windows from back to front to the render buffer
-       WM_int_BlitWindow(gpWM_RootWindow);
+       WM_int_BlitWindow(gpWM_RootWindow, 0);
 
        Video_Update();
 }

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