Usermode/AxWin3 - Splitting widget types out into separate files
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
index e160229..dad3b6e 100644 (file)
 #include <string.h>
 #include <video.h>
 #include <wm_messages.h>
+#include <decorator.h>
+
+// === IMPORTS ===
+extern void    IPC_SendWMMessage(tIPC_Client *Client, uint32_t Src, uint32_t Dst, int Msg, int Len, const void *Data);
 
 // === GLOBALS ===
 tWMRenderer    *gpWM_Renderers;
 tWindow        *gpWM_RootWindow;
+//! Window which will recieve the next keyboard event
+tWindow        *gpWM_FocusedWindow;
 
 // === CODE ===
 void WM_Initialise(void)
 {
-       WM_CreateWindow(NULL, 0x0088FF, "Background");
+       WM_CreateWindow(NULL, NULL, 0, 0x0088FF, "Background");
        gpWM_RootWindow->W = giScreenWidth;
        gpWM_RootWindow->H = giScreenHeight;
-       gpWM_RootWindow->Flags = WINFLAG_SHOW;
+       gpWM_RootWindow->Flags = WINFLAG_SHOW|WINFLAG_NODECORATE;
 }
 
 void WM_RegisterRenderer(tWMRenderer *Renderer)
@@ -33,7 +39,7 @@ void WM_RegisterRenderer(tWMRenderer *Renderer)
 }
 
 // --- Manipulation
-tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererName)
+tWindow *WM_CreateWindow(tWindow *Parent, tIPC_Client *Client, uint32_t ID, int RendererArg, const char *RendererName)
 {
        tWMRenderer     *renderer;
        tWindow *ret;
@@ -52,9 +58,11 @@ tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererN
 
        // - Call create window function
        ret = renderer->CreateWindow(RendererArg);
+       ret->Client = Client;
+       ret->ID = ID;
        ret->Parent = Parent;
        ret->Renderer = renderer;
-       ret->Flags = WINFLAG_CLEAN;     // Needed to stop invaildate early exiting
+       ret->Flags |= WINFLAG_CLEAN;    // Needed to stop invaildate early exiting
 
        // Append to parent
        if(Parent)
@@ -65,12 +73,19 @@ tWindow *WM_CreateWindow(tWindow *Parent, int RendererArg, const char *RendererN
                        Parent->FirstChild = ret;
                ret->PrevSibling = Parent->LastChild;
                Parent->LastChild = ret;
+               ret->NextSibling = NULL;
        }
        else
        {
                gpWM_RootWindow = ret;
        }
 
+       // Don't decorate child windows by default
+       if(Parent != gpWM_RootWindow)
+       {
+               ret->Flags |= WINFLAG_NODECORATE;
+       }
+       
        // - Return!
        return ret;
 }
@@ -85,13 +100,96 @@ tWindow *WM_CreateWindowStruct(size_t ExtraSize)
        return ret;
 }
 
+void WM_SetWindowTitle(tWindow *Window, const char *Title)
+{
+       if(Window->Title)
+               free(Window->Title);
+       Window->Title = strdup(Title);
+       _SysDebug("Window %p title set to '%s'", Window, Title);
+}
+
+void WM_RaiseWindow(tWindow *Window)
+{
+       tWindow *parent = Window->Parent;
+       if(!Window->Parent)     return ;
+       
+       // Remove from list
+       if(Window->PrevSibling)
+               Window->PrevSibling->NextSibling = Window->NextSibling;
+       if(Window->NextSibling)
+               Window->NextSibling->PrevSibling = Window->PrevSibling;
+       if(parent->FirstChild == Window)
+               parent->FirstChild = Window->NextSibling;
+       if(parent->LastChild == Window)
+               parent->LastChild = Window->PrevSibling;
+
+       // Append to end
+       if(parent->LastChild)
+               parent->LastChild->NextSibling = Window;
+       else
+               parent->FirstChild = Window;
+       Window->PrevSibling = parent->LastChild;
+       Window->NextSibling = NULL;
+       parent->LastChild = Window;
+}
+
+void WM_FocusWindow(tWindow *Destination)
+{
+       struct sWndMsg_Bool     _msg;
+       
+       if( gpWM_FocusedWindow == Destination )
+               return ;
+       if( Destination && !(Destination->Flags & WINFLAG_SHOW) )
+               return ;
+       
+       _msg.Val = 0;
+       WM_SendMessage(NULL, gpWM_FocusedWindow, WNDMSG_FOCUS, sizeof(_msg), &_msg);
+       _msg.Val = 1;
+       WM_SendMessage(NULL, Destination, WNDMSG_FOCUS, sizeof(_msg), &_msg);
+       
+       gpWM_FocusedWindow = Destination;
+}
+
+
 void WM_ShowWindow(tWindow *Window, int bShow)
 {
-       // TODO: Message window
+       // Message window
+       struct sWndMsg_Bool     _msg;
+       
+       if( !!(Window->Flags & WINFLAG_SHOW) == bShow )
+               return ;
+
+       _msg.Val = !!bShow;
+       WM_SendMessage(NULL, Window, WNDMSG_SHOW, sizeof(_msg), &_msg);
+       
        if(bShow)
                Window->Flags |= WINFLAG_SHOW;
-       else
+       else {
                Window->Flags &= ~WINFLAG_SHOW;
+               if( Window == gpWM_FocusedWindow )
+                       WM_FocusWindow(Window->Parent);
+       }
+       // Just a little memory saving for large hidden windows
+       if(Window->RenderBuffer)
+               free(Window->RenderBuffer);
+       
+       WM_Invalidate(Window);
+}
+
+void WM_DecorateWindow(tWindow *Window, int bDecorate)
+{
+       if( !(Window->Flags & WINFLAG_NODECORATE) == !!bDecorate )
+               return ;
+       
+       if(bDecorate)
+               Window->Flags &= ~WINFLAG_NODECORATE;
+       else
+               Window->Flags |= WINFLAG_NODECORATE;
+       
+       // Needed because the window size changes
+       if(Window->RenderBuffer)
+               free(Window->RenderBuffer);
+       
        WM_Invalidate(Window);
 }
 
@@ -115,9 +213,11 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
        if(W <= 0 || H <= 0 )   return 1;
        if(Window->X + W < 0)   Window->X = -W + 1;
        if(Window->Y + H < 0)   Window->Y = -H + 1;
-       
+
        Window->W = W;  Window->H = H;
 
+       if(Window->RenderBuffer)
+               free(Window->RenderBuffer);
        WM_Invalidate(Window);
 
        {
@@ -130,10 +230,16 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
        return 0;
 }
 
-int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, void *Data)
+int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, const void *Data)
 {
        if(Dest == NULL)        return -2;
        if(Length > 0 && Data == NULL)  return -1;
+
+       if( Decorator_HandleMessage(Dest, Message, Length, Data) != 1 )
+       {
+               // TODO: Catch errors from ->HandleMessage
+               return 0;
+       }
        
        // ->HandleMessage returns 1 when the message was not handled
        if( Dest->Renderer->HandleMessage(Dest, Message, Length, Data) != 1 )
@@ -141,29 +247,41 @@ int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, void
                // TODO: Catch errors from ->HandleMessage
                return 0;
        }
-       
-       // TODO: Pass on to user
-       _SysDebug("WM_SendMessage: TODO - Implement sending to client application");
-       
+
+       // TODO: Implement message masking
+
+       if(Dest->Client)
+       {
+               uint32_t        src_id;
+               if(!Source)
+                       src_id = -1;
+               else if(Source->Client != Dest->Client) {
+                       // TODO: Support different client source windows
+                       _SysDebug("WM_SendMessage: TODO - Support inter-client messages");
+                       return -1;
+               }
+               else {
+                       src_id = Source->ID;
+               }
+               
+               IPC_SendWMMessage(Dest->Client, src_id, Dest->ID, Message, Length, Data);
+       }       
+
        return 1;
 }
 
 void WM_Invalidate(tWindow *Window)
 {
+       _SysDebug("Invalidating %p", Window);
        // Don't invalidate twice (speedup)
-       if( !(Window->Flags & WINFLAG_CLEAN) )  return;
+//     if( !(Window->Flags & WINFLAG_CLEAN) )  return;
 
-//     _SysDebug("Invalidating %p");
-       
        // Mark for re-render
        Window->Flags &= ~WINFLAG_CLEAN;
 
        // Mark up the tree that a child window has changed     
        while( (Window = Window->Parent) )
-       {
-//             _SysDebug("Childclean removed from %p", Window);
                Window->Flags &= ~WINFLAG_CHILDCLEAN;
-       }
 }
 
 // --- Rendering / Update
@@ -178,6 +296,25 @@ void WM_int_UpdateWindow(tWindow *Window)
        // Render
        if( !(Window->Flags & WINFLAG_CLEAN) )
        {
+               // Calculate RealW/RealH
+               if( !(Window->Flags & WINFLAG_NODECORATE) )
+               {
+                       _SysDebug("Applying decorations to %p", Window);
+                       Decorator_UpdateBorderSize(Window);
+                       Window->RealW = Window->BorderL + Window->W + Window->BorderR;
+                       Window->RealH = Window->BorderT + Window->H + Window->BorderB;
+                       Decorator_Redraw(Window);
+               }
+               else
+               {
+                       Window->BorderL = 0;
+                       Window->BorderR = 0;
+                       Window->BorderT = 0;
+                       Window->BorderB = 0;
+                       Window->RealW = Window->W;
+                       Window->RealH = Window->H;
+               }
+               
                Window->Renderer->Redraw(Window);
                Window->Flags |= WINFLAG_CLEAN;
        }
@@ -201,8 +338,9 @@ void WM_int_BlitWindow(tWindow *Window)
        // Ignore hidden windows
        if( !(Window->Flags & WINFLAG_SHOW) )
                return ;
-       
-       Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->W, Window->H);
+
+       _SysDebug("Blit %p to (%i,%i) %ix%i", Window, Window->X, Window->Y, Window->RealW, Window->RealH);
+       Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->RealW, Window->RealH);
        
        for( child = Window->FirstChild; child; child = child->NextSibling )
        {

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