AxWin3 - Heaps of bugfixes to RichText renderer
[tpg/acess2.git] / Usermode / Applications / axwin3_src / WM / wm.c
index cb59154..fe944e3 100644 (file)
@@ -216,16 +216,49 @@ void WM_DecorateWindow(tWindow *Window, int bDecorate)
        WM_Invalidate(Window);
 }
 
+void WM_SetRelative(tWindow *Window, int bRelativeToParent)
+{
+//     _SysDebug("WM_SetRelative: (%p{Parent=%p},%i)", Window, Window->Parent, bRelativeToParent);
+       // No meaning if no parent
+       if( !Window->Parent )
+               return ;
+
+       // Check that the flag is changing
+       if( !!bRelativeToParent == !!(Window->Flags & WINFLAG_RELATIVE) )
+               return ;
+
+       if( bRelativeToParent ) {
+               // Set
+               Window->Flags |= WINFLAG_RELATIVE;
+               WM_MoveWindow(Window, Window->X, Window->Y);
+       }
+       else {
+               // Clear
+               Window->Flags &= ~WINFLAG_RELATIVE;
+               WM_MoveWindow(Window, Window->X - Window->Parent->X, Window->Y - Window->Parent->Y);
+       }
+}
+
 int WM_MoveWindow(tWindow *Window, int X, int Y)
 {
+//     _SysDebug("Move %p to (%i,%i)", Window, X, Y);
        // Clip coordinates
        if(X + Window->W < 0)   X = -Window->W + 1;
        if(Y + Window->H < 0)   Y = -Window->H + 1;
        if(X >= giScreenWidth)  X = giScreenWidth - 1;
        if(Y >= giScreenHeight) Y = giScreenHeight - 1;
        
+       // If relative to the parent, extra checks
+       if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
+       {
+               if( X > Window->Parent->W )     return 1;
+               if( Y > Window->Parent->H )     return 1;
+       }
+       // TODO: Re-sanitise
+
        Window->X = X;  Window->Y = Y;
 
+       // TODO: Why invalidate buffer?
        WM_Invalidate(Window);
 
        return 0;
@@ -237,6 +270,9 @@ int WM_ResizeWindow(tWindow *Window, int W, int H)
        if(Window->X + W < 0)   Window->X = -W + 1;
        if(Window->Y + H < 0)   Window->Y = -H + 1;
 
+       if( Window->W == W && Window->H == H )
+               return 0;
+
        Window->W = W;  Window->H = H;
 
        if(Window->RenderBuffer) {
@@ -298,7 +334,7 @@ int WM_SendMessage(tWindow *Source, tWindow *Dest, int Message, int Length, cons
 void WM_Invalidate(tWindow *Window)
 {
        if(!Window)     return ;
-       _SysDebug("Invalidating %p", Window);
+//     _SysDebug("Invalidating %p", Window);
        // Don't invalidate twice (speedup)
 //     if( !(Window->Flags & WINFLAG_CLEAN) )  return;
 
@@ -325,7 +361,7 @@ void WM_int_UpdateWindow(tWindow *Window)
                // Calculate RealW/RealH
                if( !(Window->Flags & WINFLAG_NODECORATE) )
                {
-                       _SysDebug("Applying decorations to %p", Window);
+                       //_SysDebug("Applying decorations to %p", Window);
                        Decorator_UpdateBorderSize(Window);
                        Window->RealW = Window->BorderL + Window->W + Window->BorderR;
                        Window->RealH = Window->BorderT + Window->H + Window->BorderB;
@@ -341,6 +377,17 @@ void WM_int_UpdateWindow(tWindow *Window)
                        Window->RealH = Window->H;
                }
                
+               if( (Window->Flags & WINFLAG_RELATIVE) && Window->Parent )
+               {
+                       Window->RealX = Window->Parent->X + Window->Parent->BorderL + Window->X;
+                       Window->RealY = Window->Parent->Y + Window->Parent->BorderT + Window->Y;
+               }
+               else
+               {
+                       Window->RealX = Window->X;
+                       Window->RealY = Window->Y;
+               }
+
                Window->Renderer->Redraw(Window);
                Window->Flags |= WINFLAG_CLEAN;
        }
@@ -368,18 +415,18 @@ void WM_int_BlitWindow(tWindow *Window)
        if( !(Window->Flags & WINFLAG_SHOW) )
                return ;
 
-//     _SysDebug("Blit %p to (%i,%i) %ix%i", Window, Window->X, Window->Y, Window->RealW, Window->RealH);
-       Video_Blit(Window->RenderBuffer, Window->X, Window->Y, Window->RealW, Window->RealH);
+//     _SysDebug("Blit %p (%p) to (%i,%i) %ix%i", Window, Window->RenderBuffer,
+//             Window->RealX, Window->RealY, Window->RealW, Window->RealH);
+       Video_Blit(Window->RenderBuffer, Window->RealX, Window->RealY, Window->RealW, Window->RealH);
        
        if( Window == gpWM_FocusedWindow && Window->CursorW )
        {
                Video_FillRect(
-                       Window->X + Window->BorderL + Window->CursorX,
-                       Window->Y + Window->BorderT + Window->CursorY,
+                       Window->RealX + Window->BorderL + Window->CursorX,
+                       Window->RealY + Window->BorderT + Window->CursorY,
                        Window->CursorW, Window->CursorH,
                        0x000000
                        );
-                       
        }
 
        for( child = Window->FirstChild; child; child = child->NextSibling )

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