// Check if the message came from the server
if(tid != giConnectionNum)
{
+ _SysDebug("%i byte message from %i", len, tid);
// If not, pass the buck (or ignore)
if( gAxWin3_MessageCallback )
gAxWin3_MessageCallback(tid, len);
// If it's from the server, allocate a buffer and return it
ret = malloc(len);
- if(ret == NULL) return NULL;
+ if(ret == NULL) {
+ _SysDebug("malloc() failed, ignoring message");
+ SysGetMessage(NULL, GETMSG_IGNORE);
+ return NULL;
+ }
SysGetMessage(NULL, ret);
break;
}