void CCompositor::Redraw()
{
+ _SysDebug("CCompositor::Redraw");
// Redraw the screen and clear damage rects
if( m_damageRects.empty() )
return ;
// For all windows, check for intersection with damage rects
for( auto rect : m_damageRects )
{
+ _SysDebug("rect=(%i,%i) %ix%i", rect.m_x, rect.m_y, rect.m_w, rect.m_h);
// window list should be sorted by draw order (lowest first)
for( auto window : m_windows )
{