Usermode/AxWin4 - Working in shared memory usage
[tpg/acess2.git] / Usermode / Applications / axwin4_src / Server / compositor.cpp
index db943c5..699b6a2 100644 (file)
  * compositor.cpp
  * - Window compositor
  */
-#include <CVideo.hpp>
+#include <video.hpp>
 #include <CCompositor.hpp>
+#include <cassert>
 
 namespace AxWin {
 
-CCompositor*   CCompositor::s_instance;
+CCompositor::CCompositor(CVideo& video):
+       m_video(video)
+{
+       // 
+}
 
-void CCompositor::Initialise(const CConfigCompositor& config)
+CWindow* CCompositor::CreateWindow(CClient& client, const ::std::string& name)
 {
-       assert(!CCompositor::s_instance);
-       CCompositor::s_instance = new CCompositor(config);
+       return new CWindow(*this, client, name);
 }
 
-CCompositor::CCompositor(const CConfigCompositor& config):
-       m_config(config)
+void CCompositor::ShowWindow(CWindow* window)
 {
-       // 
+       DamageArea(window->m_surface.m_rect);
+       // TODO: Append to separate sub-lists (or to separate lists all together)
+       //   if flags AXWIN4_WNDFLAG_KEEPBELOW or AXWIN4_WNDFLAG_KEEPABOVE are set
+       m_windows.push_back(window);
+}
+void CCompositor::HideWindow(CWindow* window)
+{
+       DamageArea(window->m_surface.m_rect);
+       m_windows.remove(window);
 }
 
-IWindow* CCompositor::CreateWindow(CClient& client)
+bool CCompositor::GetScreenDims(unsigned int ScreenID, unsigned int* W, unsigned int* H)
 {
-       return new CWindow(client);
+       assert(W && H);
+       if( ScreenID != 0 )
+       {
+               *W = 0;
+               *H = 0;
+               return false;
+       }
+       else
+       {
+               m_video.GetDims(*W, *H);
+               return true;
+       }
 }
 
 void CCompositor::Redraw()
 {
        // Redraw the screen and clear damage rects
-       if( m_damageRects.empty() )
+       if( m_damageRects.empty() ) {
+               _SysDebug("- No damaged regions");
                return ;
+       }
+       
+       // Build up foreground grid (Rects and windows)
+       // - This should already be built (mutated on window move/resize/reorder)
        
-       // For all windows, check for intersection with damage rect
+       // For all windows, check for intersection with damage rects
+       for( auto rect : m_damageRects )
+       {
+               // window list should be sorted by draw order (lowest first)
+               for( auto window : m_windows )
+               {
+                       if( window->m_is_shown && rect.HasIntersection( window->m_surface.m_rect ) )
+                       {
+                               // TODO: just reblit
+                               CRect   rel_rect = window->m_surface.m_rect.RelativeIntersection(rect);
+                               //_SysDebug("Reblit (%i,%i) %ix%i", rel_rect.m_x, rel_rect.m_y, rel_rect.m_w, rel_rect.m_h);
+                               BlitFromSurface( window->m_surface, rel_rect );
+                               //window->Repaint( rel_rect );
+                       }
+               }
+               
+               // TODO: Blit from windows to a local surface, then blit from there to screen here
+       }
+
+       m_damageRects.clear();
+       m_video.Flush();
 }
 
-void CCompositor::DamageArea(const Rect& area)
+void CCompositor::DamageArea(const CRect& area)
 {
+       m_damageRects.push_back( area );
+       // 1. Locate intersection with any existing damaged areas
+       // 2. Append after removing intersections
+}
 
+void CCompositor::BlitFromSurface(const CSurface& dest, const CRect& src_rect)
+{
+       for( unsigned int i = 0; i < src_rect.m_h; i ++ )
+       {
+               m_video.BlitLine(
+                       dest.GetScanline(src_rect.m_y, src_rect.m_x),
+                       dest.m_rect.m_y + src_rect.m_y + i,
+                       dest.m_rect.m_x + src_rect.m_x,
+                       src_rect.m_w
+                       );
+       }
+}
+
+void CCompositor::MouseMove(unsigned int Cursor, unsigned int X, unsigned int Y, int dX, int dY)
+{
+       _SysDebug("MouseButton(%i, %i,%i, %+i,%+i)", Cursor, X, Y, dX, dY);
+       m_video.SetCursorPos(X+dX, Y+dY);
+       // TODO: Pass event on to window
+}
+
+void CCompositor::MouseButton(unsigned int Cursor, unsigned int X, unsigned int Y, eMouseButton Button, bool Press)
+{
+       _SysDebug("MouseButton(%i, %i,%i, %i=%i)", Cursor, X, Y, Button, Press);
+       // TODO: Pass event on to window
+}
+
+void CCompositor::KeyState(unsigned int KeyboardID, uint32_t KeySym, bool Press, uint32_t Codepoint)
+{
+       _SysDebug("KeyState(%i, 0x%x, %b, 0x%x)", KeyboardID, KeySym, Press, Codepoint);
 }
 
 }      // namespace AxWin

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