* - Window compositor
*/
#include <video.hpp>
-#include <compositor.hpp>
#include <CCompositor.hpp>
+#include <cassert>
namespace AxWin {
//
}
-CWindow* CCompositor::CreateWindow(CClient& client)
+CWindow* CCompositor::CreateWindow(CClient& client, const ::std::string& name)
{
- return new CWindow(client, "TODO");
+ return new CWindow(*this, client, name);
+}
+
+bool CCompositor::GetScreenDims(unsigned int ScreenID, unsigned int* W, unsigned int* H)
+{
+ assert(W && H);
+ if( ScreenID != 0 )
+ {
+ *W = 0;
+ *H = 0;
+ return false;
+ }
+ else
+ {
+ m_video.GetDims(*W, *H);
+ return true;
+ }
}
void CCompositor::Redraw()
{
+ _SysDebug("CCompositor::Redraw");
// Redraw the screen and clear damage rects
if( m_damageRects.empty() )
return ;
// For all windows, check for intersection with damage rects
for( auto rect : m_damageRects )
{
+ _SysDebug("rect=(%i,%i) %ix%i", rect.m_x, rect.m_y, rect.m_w, rect.m_h);
// window list should be sorted by draw order (lowest first)
for( auto window : m_windows )
{
}
m_damageRects.clear();
+ m_video.Flush();
}
void CCompositor::DamageArea(const CRect& area)
}
}
+void CCompositor::MouseMove(unsigned int Cursor, unsigned int X, unsigned int Y, int dX, int dY)
+{
+ _SysDebug("MouseButton(%i, %i,%i, %+i,%+i)", Cursor, X, Y, dX, dY);
+ m_video.SetCursorPos(X+dX, Y+dY);
+}
+
+void CCompositor::MouseButton(unsigned int Cursor, unsigned int X, unsigned int Y, eMouseButton Button, bool Press)
+{
+ _SysDebug("MouseButton(%i, %i,%i, %i=%i)", Cursor, X, Y, Button, Press);
+}
+
} // namespace AxWin