void DamageArea(const CRect& rect);
void BlitFromSurface(const CSurface& dest, const CRect& src_rect);
- void MouseMove(unsigned int CursorID, unsigned int X, unsigned int Y, int dX, int dY);
- void MouseButton(unsigned int CursorID, unsigned int X, unsigned int Y, eMouseButton Button, bool Press);
+ void MouseMove(unsigned int Cursor, unsigned int X, unsigned int Y, int dX, int dY);
+ void MouseButton(unsigned int Cursor, unsigned int X, unsigned int Y, eMouseButton Button, bool Press);
void KeyState(unsigned int KeyboardID, uint32_t KeySym, bool Press, uint32_t Codepoint);
};