* @file graphics.h
* @author Sam Moore (20503628) 2012 - adapted from template program provided by UWA
* @purpose N-Body simulator - declarations of all graphics related functions
- * NOTE: I prefer to keep graphics entirely seperate from the simulation as much as possible, hence seperate files
+ * NOTE: I prefer to keep graphics seperate from the simulation as much as possible, hence seperate files
*/
#include <GL/gl.h>
#define WORLD_FAR 1000000
#define BALL_SIZE 0.5
#define REFRESH_RATE 0.001
-#define LINE_SIZE 1000
-void Graphics_Init(void);
+
+void Graphics_Run(int argc, char ** argv);
void Graphics_Display(void);
void Graphics_Keyboard(unsigned char key, int mouse_x, int mouse_y);
void Graphics_Reshape(int width, int height);
-void Graphics_Animate(void);
+
#endif //_GRAPHICS_H