/* Material types */
GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0};
-GLfloat materialDiffuse[] = {1.0, 0.8, 0.0, 1.0};
+GLfloat materialDiffuse[] = {0.8, 0.8, 0.8, 1.0};
GLfloat materialSpecular[] = {1.0, 1.0, 1.0, 1.0};
+GLfloat materialShine = 100.0;
/* Light parameters */
-GLfloat lightShine = 100.0;
GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1};
GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0};
GLfloat lightBallSize = 0.2;