int floorSize = 200;
/* Current camera x, y, z coords */
-GLfloat x = 0.0, y = 0.0, z = 0.0;
+GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
+
+/* Length of axis lines */
+GLfloat lineLength = 100;
/* Light 0 parameters */
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};