/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
+/* Length of axis lines */
+GLfloat lineLength = 100;
+
/* Light 0 parameters */
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0};