GLfloat nearClip = -200;
GLfloat farClip = 200;
-/* Zoom factor for mouse movements */
-GLfloat zoomFactor = 1.0;
-
/* Recursion level for floor drawing */
int drawFloorRecurse = 8;
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+/* Zoom and rotate tracking */
+GLfloat zoomFactor = 0.0, rotateFactor = 0.0;
+
/* Beginning width, height */
int width = 500, height = 500;
\ No newline at end of file