GLfloat lineLength = 100;
/* Light 0 parameters */
-GLfloat diffuse0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat ambient0[] = {1.0, 1.0, 1.0, 0.5};
-GLfloat specular0[] = {1.0, 1.0, 1.0, 0.5};
+GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0};
+GLfloat specular0[]={1.0, 0.0, 0.0, 1.0};
GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5};
GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5};
GLfloat glightmodel[] = {0.2,0.2,0.2,1};
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