int drawFloorRecurse = 8;
/* Size of floor, from -n to n, floorSize must be divisible by squareSize */
-int floorSize = 400;
-float squareSize = 0.5;
+int floorSize = 200;
+float squareSize = 2;
/* Current camera x, y, z coords */
GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0;