char dataDir[200]; // Stores the directory name for the meshes and textures.
-int moving, startx, starty;
-
-/* Recursion level for floor drawing */
-int drawFloorRecurse = 8;
+int startx, starty;
/* Size of floor, from -n to n, floorSize must be divisible by squareSize */
int floorSize = 200;
/* Zoom and rotate tracking */
GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0;
-GLfloat zoomFactor = 0.2, rotateFactor = 0.5, camAngleFactor = 0.5;
-GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.5, updownFactor = 0.5;
+GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
+GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
/* Beginning width, height */
-int width = 500, height = 500;
+int width = 750, height = 750;
/* Texture state tracking */
int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file