GLfloat angle2 = 30; /* in degrees */
/* Near and far parameters - calculates scene size */
-GLfloat near = -10;
-GLfloat far = 10;
+GLfloat near = -15;
+GLfloat far = 15;
/* Near and far clipping planes - calculates clipping planes */
GLfloat nearClip = -200;
/* Size of floor, from -n to n */
int floorSize = 200;
+/* Current camera x, y, z coords */
+GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
+
/* Light 0 parameters */
GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0};
GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0};