GLfloat nearClip = -200;
GLfloat farClip = 200;
-/* Zoom factor for mouse movements */
-GLfloat zoomFactor = 1.0;
-
/* Recursion level for floor drawing */
int drawFloorRecurse = 8;
int floorSize = 200;
/* Current camera x, y, z coords */
-GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0;
+GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0;
+GLfloat factor = 1.0;
/* Length of axis lines */
-GLfloat lineLength = 5;
+GLfloat lineLength = 10;
/* Light 0 parameters */
GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0};
GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0};
GLfloat direction0[] = {0.0, 0.0, 0.0};
-GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5};
GLfloat shine = 100.0;
GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};
GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
+/* Zoom and rotate tracking */
+GLfloat zoom = 0.0, rotate = 0.0;
+GLfloat zoomFactor = 0.2, rotateFactor = 0.5;
+
/* Beginning width, height */
int width = 500, height = 500;
\ No newline at end of file