extern GLfloat materialAmbient[];
extern GLfloat materialDiffuse[];
extern GLfloat materialSpecular[];
+extern GLfloat materialShine;
/* Light parameters */
extern GLfloat lightShine;
/* Zoom and rotate tracking */
extern GLfloat zoom, rotate, camAngle;
extern GLfloat zoomFactor, camRotateFactor, camAngleFactor;
-extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor;
+extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor;
+extern GLfloat updownFactor, rotateFactor, texscaleFactor;
+extern GLfloat lleftrightFactor, lnearfarFactor;
/* Texture state tracking */
extern int currentGroundTexture, currentMeshTexture;