glColor3f( 0.0, 0.0, 0.0 );
glBegin(GL_LINES);
- glVertex3i( lineLength, 1.0, 0.0 );
- glVertex3i( -lineLength, 1.0, 0.0 );
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( -lineLength, 0.0, 0.0 );
glEnd();
glBegin(GL_LINES);
- glVertex3i( 0.0, 1.0, lineLength );
- glVertex3i( 0.0, 1.0, -lineLength );
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
glDisable(GL_BLEND);