/**
* Draw x, z axis on floor
*/
-void drawLine() {
+void drawAxisLines() {
// **NOTE: Function does not currently draw arrow-heads
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_LINE_SMOOTH);
glColor3f( 0.0, 0.0, 0.0 );
float arrowLength = 1.0;