glEnd();
}*/
- unsigned int GridSizeX = 16;
- unsigned int GridSizeY = 16;
- unsigned int SizeX = 8;
- unsigned int SizeY = 8;
+ unsigned int GridSizeX = 100;
+ unsigned int GridSizeY = 100;
+ unsigned int SizeX = 2;
+ unsigned int SizeY = 2;
for (unsigned int x =0;x<GridSizeX;++x)