} else {
// Draw square.
// **NOTE: Is the polygon facing in the right direction?
+ srand ( time(NULL) + x1 );
+ if ( rand() % 10 < 5 ) {
+ printf("Random don't draw\n");
+ return;
+ }
+ //printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1);
glBegin(GL_QUADS);
+ glNormal3f(0,1,0);
glVertex3f(x1, 0.0, z1);
glVertex3f(x1, 0.0, z2);
glVertex3f(x2, 0.0, z2);
void drawLine() {
// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
+ glDisable(GL_LIGHTING);
+ //glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub( 0.0, 0.0, 0.0, 0.5 );
+ glColor3f( 0.0, 0.0, 0.0 );
glBegin(GL_LINES);
- glVertex3i( lineLength, 1.0, 0.0 );
- glVertex3i( -lineLength, 1.0, 0.0 );
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( -lineLength, 0.0, 0.0 );
glEnd();
glBegin(GL_LINES);
- glVertex3i( 0.0, 1.0, lineLength );
- glVertex3i( 0.0, 1.0, -lineLength );
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
\ No newline at end of file