// **NOTE: fix function
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
- glEnable(GL_BLEND);
+ //glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub( 0.0, 0.0, 0.0, 0.0 );
+ glColor3f( 0.0, 0.0, 0.0 );
glBegin(GL_LINES);
- glVertex3i( lineLength, 1.0, 0.0 );
- glVertex3i( -lineLength, 1.0, 0.0 );
+ glVertex3i( lineLength, 0.0, 0.0 );
+ glVertex3i( -lineLength, 0.0, 0.0 );
glEnd();
glBegin(GL_LINES);
- glVertex3i( 0.0, 1.0, lineLength );
- glVertex3i( 0.0, 1.0, -lineLength );
+ glVertex3i( 0.0, 0.0, lineLength );
+ glVertex3i( 0.0, 0.0, -lineLength );
glEnd();
- glDisable(GL_BLEND);
+ //glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
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