* Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
+ getTexture(2);
glBegin(GL_QUADS);
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
+
+ glTexCoord2f( 1.0, 1.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
- glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
- glVertex3f( x*squareSize, 0.0, z*squareSize );
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize );
- glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
-
-
-
-
-
-
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex3f ( x*squareSize, 0.0, z*squareSize );
+
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize );
}
}
glEnd();