//COMES AFTER SETVIDEO MODE
glEnable(GL_TEXTURE_2D);
- glClearColor(0,0,0,0); //Set clear colour (white) here
+ glClearColor(1,1,1,0); //Set clear colour (white) here
glViewport(0,0,screenWidth,screenHeight); //DOES matter
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);