--- /dev/null
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+#include <netdb.h>
+#include <fcntl.h>
+
+
+
+#include "controller.h"
+
+#ifndef NETWORK_CONTROLLER_H
+#define NETWORK_CONTROLLER_H
+
+
+class NetworkController : public Controller
+{
+ public:
+ NetworkController(const Piece::Colour & newColour, const char * newName = "no-name");
+ virtual ~NetworkController();
+
+ virtual bool Valid() {return sfd != -1;}
+
+ virtual void Message(const char * string) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
+ virtual MovementResult QuerySetup(const char * opponentName, std::string setup[]) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
+ virtual MovementResult QueryMove(std::string & buffer) {fprintf(stderr, "NetworkController unimplemented!\n"); assert(false);}
+
+ protected:
+ int sfd; int cfd;
+ static const int port = 666;
+};
+
+class Server : public NetworkController
+{
+ public:
+ Server(const Piece::Colour & newColour, const char * newName = "no-name");
+ virtual ~Server() {}
+};
+
+class Client : public NetworkController
+{
+ public:
+ Client(const Piece::Colour & newColour, const char * newName = "no-name", const char * server="127.0.0.1");
+ virtual ~Client() {}
+};
+
+#endif //NETWORK_CONTROLLER_H
+
+//EOF