+++ /dev/null
-#include <sstream>
-
-#include "stratego.h"
-
-#include "controller.h"
-
-using namespace std;
-
-/**
- * Queries the AI program to setup its pieces
- * @param opponentName - string containing the name/id of the opponent AI program
- * @returns the result of the response
- */
-MovementResult Controller::Setup(const char * opponentName)
-{
- int y;
- switch (colour)
- {
- case Piece::RED:
- assert(SendMessage("RED %s %d %d", opponentName, Board::theBoard.Width(), Board::theBoard.Height()));
- y = 0;
-
- break;
- case Piece::BLUE:
- assert(SendMessage("BLUE %s %d %d", opponentName, Board::theBoard.Width(), Board::theBoard.Height()));
- y = Board::theBoard.Height()-4;
-
- break;
- case Piece::NONE:
- case Piece::BOTH:
- //Should never see this;
- assert(false);
- break;
- }
-
-
- int usedUnits[(int)(Piece::BOMB)];
- for (int ii = 0; ii <= (int)(Piece::BOMB); ++ii)
- usedUnits[ii] = 0;
-
- //The setup is spread across 4 lines of the board - blue at the top, red at the bottom. AI has 2.5s for each line.
-
-
-
-
- for (int ii=0; ii < 4; ++ii)
- {
- string line="";
- if (!GetMessage(line, 2.5))
- {
- fprintf(stderr, "Timeout on setup\n");
- return MovementResult::BAD_RESPONSE;
- }
- if ((int)(line.size()) != Board::theBoard.Width())
- {
- fprintf(stderr, "Bad length of \"%s\" on setup\n", line.c_str());
- return MovementResult::BAD_RESPONSE;
- }
-
- for (int x = 0; x < (int)(line.size()); ++x)
- {
- Piece::Type type = Piece::GetType(line[x]);
- if (type != Piece::NOTHING)
- {
-//fprintf(stderr, "x y %d %d\n", x, y+ii);
-// fprintf(stderr, "Found unit of type '%c' (%d '%c') %d vs %d\n", line[x], (int)(type), Piece::tokens[(int)(type)], usedUnits[(int)(type)], Piece::maxUnits[(int)type]);
- /// fprintf(stderr, "Marshal is %d '%c', flag is %d '%c'\n", (int)Piece::MARSHAL, Piece::tokens[(int)(Piece::MARSHAL)], (int)Piece::FLAG, Piece::tokens[(int)(Piece::FLAG)]);
-
- usedUnits[(int)(type)] += 1;
- if (usedUnits[type] > Piece::maxUnits[(int)type])
- {
- fprintf(stderr, "Too many units of type %c\n", Piece::tokens[(int)(type)]);
- return MovementResult::BAD_RESPONSE;
- }
-
- Board::theBoard.AddPiece(x, y+ii, type, colour);
- }
- }
- }
-
- if (usedUnits[(int)Piece::FLAG] <= 0)
- {
- return MovementResult::BAD_RESPONSE; //You need to include a flag!
- }
-
- return MovementResult::OK;
-}
-
-
-/**
- * Queries the AI program to respond to a state of Board::theBoard
- * @returns The result of the response and/or move if made
- */
-MovementResult Controller::MakeMove(string & buffer)
-{
-
- if (!Running())
- return MovementResult::NO_MOVE; //AI has quit
- Board::theBoard.Print(output, colour);
-
-
-
-
- buffer.clear();
- if (!GetMessage(buffer,2))
- {
- return MovementResult::NO_MOVE; //AI did not respond. It will lose by default.
- }
-
- int x; int y; string direction="";
- stringstream s(buffer);
- s >> x;
- s >> y;
-
-
- s >> direction;
- Board::Direction dir;
- if (direction == "UP")
- {
- dir = Board::UP;
- }
- else if (direction == "DOWN")
- {
- dir = Board::DOWN;
- }
- else if (direction == "LEFT")
- {
- dir = Board::LEFT;
- }
- else if (direction == "RIGHT")
- {
- dir = Board::RIGHT;
- }
- else
- {
- fprintf(stderr, "BAD_RESPONSE \"%s\"\n", buffer.c_str());
- return MovementResult::BAD_RESPONSE; //AI gave bogus direction - it will lose by default.
- }
-
- int multiplier = 1;
- if (s.peek() != EOF)
- s >> multiplier;
- MovementResult moveResult = Board::theBoard.MovePiece(x, y, dir, multiplier, colour);
-
- s.clear(); s.str("");
-
- //I stored the ranks in the wrong order; rank 1 is the marshal, 2 is the general etc...
- //So I am reversing them in the output... great work
- s << (Piece::BOMB - moveResult.attackerRank) << " " << (Piece::BOMB - moveResult.defenderRank);
- switch (moveResult.type)
- {
- case MovementResult::OK:
- buffer += " OK";
- break;
- case MovementResult::VICTORY:
- buffer += " FLAG";
- break;
- case MovementResult::KILLS:
- buffer += " KILLS ";
- buffer += s.str();
-
- break;
- case MovementResult::DIES:
- buffer += " DIES ";
- buffer += s.str();
- break;
- case MovementResult::BOTH_DIE:
- buffer += " BOTHDIE ";
- buffer += s.str();
- break;
- default:
- buffer += " ILLEGAL";
- break;
-
- }
-
- if (!Board::LegalResult(moveResult))
- return MovementResult::OK; //HACK - Legal results returned!
- else
- return moveResult;
-
-}
-