+++ /dev/null
-#ifndef CONTROLLER_H
-#define CONTROLLER_H
-
-#include "stratego.h"
-#include "program.h"
-
-/**
- * Class to control an AI program for a game of Stratego
- * Inherits most features from the Program class
- */
-
-class Controller : public Program
-{
- public:
- Controller(const Piece::Colour & newColour, const char * executablePath) : Program(executablePath), colour(newColour) {}
- virtual ~Controller() {}
-
- MovementResult Setup(const char * opponentName); //Requests the AI program for the initial positioning of its pieces.
-
- MovementResult MakeMove(std::string & buffer); //Queries the AI program for a response to the state of Board::theBoard
-
- const Piece::Colour colour; //Colour identifying the side of the AI program.
-
-
-};
-
-#endif //CONTROLLER_H
-
-