Human_Controller(const Piece::Colour & newColour, const bool enableGraphics) : Controller(newColour, "human"), graphicsEnabled(enableGraphics) {}
virtual ~Human_Controller() {}
+ virtual bool HumanController() const {return true;}
virtual MovementResult QuerySetup(const char * opponentName, std::string setup[]);
virtual MovementResult QueryMove(std::string & buffer);
- virtual void Message(const char * message) {fprintf(stderr, "Recieved message \"%s\" from manager.\n", message);}
+ virtual void Message(const char * message) {fprintf(stderr, "%s\n", message);}
private:
const bool graphicsEnabled;