+++ /dev/null
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "common.h"
-
-#include "controller.h"
-#include "stratego.h"
-
-using namespace std;
-
-
-
-#define theBoard Board::theBoard
-
-#ifdef GRAPHICS
- bool CheckForQuitWhilstWaiting(int wait);
-#endif //GRAPHICS
-
-Controller * red;
-Controller * blue;
-
-void cleanup();
-int main(int argc, char ** argv)
-{
- assert(argc == 3);
-
- for (int y = 5; y < 9; ++y)
- {
- for (int x = 3; x < 5; ++x)
- {
- theBoard.AddPiece(x,y,Piece::BOULDER, Piece::NONE);
- }
- for (int x = 9; x < 11; ++x)
- {
- theBoard.AddPiece(x,y,Piece::BOULDER, Piece::NONE);
- }
- }
-
- red = new Controller(Piece::RED, argv[1]);
- blue = new Controller(Piece::BLUE, argv[2]);
- atexit(cleanup);
-
- Board::MovementResult redSetup = red->Setup(argv[2]);
- Board::MovementResult blueSetup = blue->Setup(argv[1]);
- if (redSetup != Board::OK)
- {
- fprintf(stderr, "Blue wins by DEFAULT!\n");
- red->SendMessage("ILLEGAL");
- blue->SendMessage("DEFAULT");
- exit(EXIT_SUCCESS);
- }
- if (blueSetup != Board::OK)
- {
- fprintf(stderr, "Red wins by DEFAULT!\n");
- red->SendMessage("DEFAULT");
- blue->SendMessage("ILLEGAL");
- exit(EXIT_SUCCESS);
- }
-
- Board::MovementResult result = Board::OK;
- system("clear");
- int count = 1;
-
- #ifdef GRAPHICS
- if (!Graphics::Initialised())
- Graphics::Initialise("Stratego", theBoard.Width()*32, theBoard.Height()*32);
-
- #endif //GRAPHICS
-
- string buffer;
-
- red->SendMessage("START");
- Colour turn = Piece::RED;
- while (Board::LegalResult(result))
- {
-
- fprintf(stderr, "This is move %d...\n", count);
- fprintf(stderr,"---RED's turn---\n");
- turn = Piece::RED;
- result = red->MakeMove(buffer);
- red->SendMessage(buffer);
- blue->SendMessage(buffer);
-
- if (!Board::LegalResult(result))
- break;
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(0.2))
- {
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
- }
- #endif //GRAPHICS
- fprintf(stderr,"---BLUE's turn---\n");
- turn = Piece::BLUE;
- result = blue->MakeMove(buffer);
- blue->SendMessage(buffer);
- red->SendMessage(buffer);
-
- if (!Board::LegalResult(result))
- break;
-
-
-
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(0.2))
- {
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
- }
- #else
- Board::theBoard.Print(stderr);
- sleep(1);
- system("clear");
- #endif //GRAPHICS
-
- ++count;
- }
-
- printf("Final board state\n");
- #ifdef GRAPHICS
- Board::theBoard.Draw();
- if (CheckForQuitWhilstWaiting(4))
- {
- red->SendMessage("QUIT");
- blue->SendMessage("QUIT");
- exit(EXIT_SUCCESS);
- }
- #else
- Board::theBoard.Print(stderr);
- #endif //GRAPHICS
- sleep(2);
-
-
- if (turn == Piece::RED)
- {
- fprintf(stderr,"Game ends on RED's turn - REASON: ");
- }
- else if (turn == Piece::BLUE)
- {
- fprintf(stderr,"Game ends on BLUE's turn - REASON: ");
- }
- else
- {
- fprintf(stderr,"Game ends on ERROR's turn - REASON: ");
-
- }
- switch (result)
- {
- case Board::NO_BOARD:
- fprintf(stderr,"Board does not exit?!\n");
- break;
- case Board::INVALID_POSITION:
- fprintf(stderr,"Coords outside board\n");
- break;
- case Board::NO_SELECTION:
- fprintf(stderr,"Move does not select a piece\n");
- break;
- case Board::NOT_YOUR_UNIT:
- fprintf(stderr,"Selected piece belongs to other player\n");
- break;
- case Board::IMMOBILE_UNIT:
- fprintf(stderr,"Selected piece is not mobile (FLAG or BOMB)\n");
- break;
- case Board::INVALID_DIRECTION:
- fprintf(stderr,"Selected unit cannot move that way\n");
- break;
- case Board::POSITION_FULL:
- fprintf(stderr,"Attempted move into square occupied by allied piece\n");
- break;
- case Board::VICTORY:
- fprintf(stderr,"Captured the flag\n");
- break;
- case Board::BAD_RESPONSE:
- fprintf(stderr,"Unintelligable response\n");
- break;
- case Board::NO_MOVE:
- fprintf(stderr,"Did not make a move (may have exited)\n");
- break;
- }
-
-
-
- exit(EXIT_SUCCESS);
-
- return 0;
-}
-
-#ifdef GRAPHICS
-
-bool CheckForQuitWhilstWaiting(int wait)
-{
-
-
- TimerThread timer(wait*1000000); //Wait in seconds
- timer.Start();
- while (!timer.Finished())
- {
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- timer.Stop();
- return true;
- break;
- }
- }
- }
- timer.Stop();
- return false;
-}
-
-void cleanup()
-{
- delete red;
- delete blue;
-}
-
-#endif //GRAPHICS